I've never been the biggest fan. They bugged me less in 2004 because at least then they were limited to the gun which meant you needed to guide them, you could lob them directly at players like a bio blob and also it meant you had to be alive for them to be effective.
In UT3 they take even less skill to use as they are totally automated with no need for guidance and you don't even have to be in the vicinity or even alive for them to work - the part which bugs me specifically about these automated frag collectors is that you can't bloody destroy the thingy they emit from!?
Why on earth is that;- and does anyone else agree, you should at least be able to destroy the spidermine emitter/trap/deployable?
It doesn't make any sense not to be able to.
I can destroy 2 story high giant attackers, shoot a deemer mid flight, take down a rolling fortress and nuke a power core, but this little stupid arachnid dispenser that was dropped on the floor is impervious to anything I throw at it?
How does that work?
I see absolutely no reason why if I find the spider emitter I shouldn't be able to destroy it. That way too you could almost attribute a skill to using spidermines and that would be that you've managed to hide the emitter somewhere clever...
In UT3 they take even less skill to use as they are totally automated with no need for guidance and you don't even have to be in the vicinity or even alive for them to work - the part which bugs me specifically about these automated frag collectors is that you can't bloody destroy the thingy they emit from!?
Why on earth is that;- and does anyone else agree, you should at least be able to destroy the spidermine emitter/trap/deployable?
It doesn't make any sense not to be able to.
I can destroy 2 story high giant attackers, shoot a deemer mid flight, take down a rolling fortress and nuke a power core, but this little stupid arachnid dispenser that was dropped on the floor is impervious to anything I throw at it?
How does that work?
I see absolutely no reason why if I find the spider emitter I shouldn't be able to destroy it. That way too you could almost attribute a skill to using spidermines and that would be that you've managed to hide the emitter somewhere clever...