1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE2 - UT2kX Spawning New xPawns

Discussion in 'Mapping' started by skeleton, Mar 14, 2012.

  1. skeleton

    skeleton New Member

    Joined:
    Mar 14, 2012
    Messages:
    3
    Likes Received:
    0
    I've been trying to use a scripted trigger in UnrealEd to spawn several xPawns when a specific Pawn spawns. (the pawn is a robot from USARSim, if that matters) I can sometimes get new xPawns to spawn, but when I do, all of the existing xPawns become paralyzed. Does anyone know how to do this? Am I going about this the right way trying to use a ScriptedTrigger?

    On another note, does anyone know how to avoid having Pawns "fall out of the world" when they spawn?
     

Share This Page