I've been trying to use a scripted trigger in UnrealEd to spawn several xPawns when a specific Pawn spawns. (the pawn is a robot from USARSim, if that matters) I can sometimes get new xPawns to spawn, but when I do, all of the existing xPawns become paralyzed. Does anyone know how to do this? Am I going about this the right way trying to use a ScriptedTrigger?
On another note, does anyone know how to avoid having Pawns "fall out of the world" when they spawn?
On another note, does anyone know how to avoid having Pawns "fall out of the world" when they spawn?