Hey there guys! I'm hisshi, a beginner in the modding scene (as far as creation goes, at least...) and I'm inspired (as many of you are I guess) to enter the "Make Something Unreal" contest, in the Machinima category.
The reason I've joined this community is to ask some questions (yes!) and hopefully to get some answers.
Well, I'll start off now:
What are the cloth/hair capabilities of the UE3 as far as animations/simulations go?
What I know so far is that the characters' clothes (like the main character's skirt thingie) are skinned to bones that are animated by the engines' physics, but what about the flags in CTF?
That's it for now and thanks in advance for any kind of answers!
Cheers!
The reason I've joined this community is to ask some questions (yes!) and hopefully to get some answers.
Well, I'll start off now:
What are the cloth/hair capabilities of the UE3 as far as animations/simulations go?
What I know so far is that the characters' clothes (like the main character's skirt thingie) are skinned to bones that are animated by the engines' physics, but what about the flags in CTF?
That's it for now and thanks in advance for any kind of answers!
Cheers!