From this Gunner's perspective: If two shots can kill a Ranger and a Tech, shouldn't it take three shots to get through the Gunner's heavier armor? If I can't move out of the way as fast as other classes because my armor is weighing me down, shouldn't that be reflected damage-wise? (I understand it is that way with most other weapons) I could see two-shot kills if one hit was a headshot, but otherwise I feel it should be three.
Or as an alternative, decrease the amount of health lost, with a corresponding increase in loss of shields. Instead of the first shot taking health from 100 to single digits, knock health to like 30 or something. That would keep the two-shot kills, but not completely cripple the Gunner if the Ranger (or someone else) decides to move in close for the kill.
I know, I know - "armor piercing". But even those rounds would be slowed by thicker armor, therefore doing less damage. Could be that the sniper round is a "magic bullet" that completely ignores armor and shields.
Or as an alternative, decrease the amount of health lost, with a corresponding increase in loss of shields. Instead of the first shot taking health from 100 to single digits, knock health to like 30 or something. That would keep the two-shot kills, but not completely cripple the Gunner if the Ranger (or someone else) decides to move in close for the kill.
I know, I know - "armor piercing". But even those rounds would be slowed by thicker armor, therefore doing less damage. Could be that the sniper round is a "magic bullet" that completely ignores armor and shields.