Ok. It was stated in an interview that Smite uses a "modified" Unreal 3 Engine for their game. I've done some research and found that the Smite datamining/modding community is miniscule. I've come here to find out some stuff about reverse engineering their in-house asset package cooking process. Unless one has access to their modified engine or to the cooking algorthm - any assets introduced into the game folder (overriding existing assets) will crash the game. What kind of effort would it take to reverse engineer a loophole to be able to do simple client-side mods? How do I go about finding the people who know about this kind of thing? I've looked on the company website, several subreddits, youtube and haven't been able to find much which is why i've come back to the source: you guys.
I'm on my notebook computer now, but I'll check back in later and I can post pictures of what I've found to give you guys more background info and hopefully build some momentum.
TLDR: What would it take to reverse engineer Smite's in-house asset creation and/or cooking algorithm?
I'm on my notebook computer now, but I'll check back in later and I can post pictures of what I've found to give you guys more background info and hopefully build some momentum.
TLDR: What would it take to reverse engineer Smite's in-house asset creation and/or cooking algorithm?
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