small weapon issues

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Grim_Reaper ~UFS~

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Aug 1, 2002
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spm1138 said:
No, not really.

If you use them for sniping they work perfectly.

Being able to hip shoot them just turns them into oversized shotguns.

NTKB got so good at it he never carried a secondary and he would come out on top in CQB at least half the time.

Oh, even though he doesn't hipshoot now I still hate him...if not more. Plus, those Naughty guys were godlike with their Robars.
 

spm1138

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Rico Heart said:
I left the computer for a minute :Poop:, and realized it is better this way :). Came back to edit out the silly question, but you already answered. It is a nice new feature, holding the weapons across, I like watching them.

This machine and what it transmits still amuses me so much, thoughts refuse to flow as they should (especially at 4AM).

There's this thing I saw on the wall in a tech support office.

A man is taking his PC back to the shop:

"The problem with it is it only does what I tell it to, not what I want it to" :D

edit
Duke, how do you mean?

I am no expert but I was under the impression each skin needed to be specially made for each model?

Do you mean like reference photos?
 
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Spier

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Sorry for the resurrection...

Beppo said:
Minimi - the weapon needs a split second to 'recover' within your hands. Sure, not 100% realistic but the minimal delay between each burst you fire was added on purpose to balance it out a bit more.
IMO(and judging by the numbers of players that use it), the Minimi is more than balanced. In fact, it's overall a pretty bad weapon*. The only level where I have seen more than one person using it is on Frozen, and that's only to shoot through walls and possibly to do some extreme CQB(knifing ranges..). The recovery time makes no sense to me, and it makes the weapon next to useless at longer ranges. If it would be possible to make a mutie that takes away the "recover" time then that would be very nice.:)

*bad as in: not very good at killing people.
 

yurch

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May 21, 2001
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Shooting a dedicated automatic weapon like that in quick semi shots seems like a good way to jam the gun to me.

spm1138 said:
With regards to machinegun sound problems I have actually noticed the effect in a couple of games that I play.

Operation Flashpoint does much the same, among others.
This is due to the number of soundchannels the game/your soundcard is using/can handle.
 

Meplat

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Dec 7, 2003
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Yurch- No, but it does beat the hell out of the sear. You're taught to "slap" rather than a slow press on the trigger.
Stoppages have more to do with bad ammo, poor headspacing, incorrect timing, laying the belt in wrong, bad lubrication, insufficient cleaning, using the wrong belt, leaving the cleaning rod in the tube, having the gland nut too tight (water cooled MG's), incorrectly loading ammo into the belt, the belt being wet,the belt having been wet,the belt being old,shooter being hung over, or simply not holding the damn thing right.
I'm sure there's more that will induce a stoppage, but I think you get the idea.

Meplat-
 

spm1138

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yurch said:
This is due to the number of soundchannels the game/your soundcard is using/can handle.

That's interesting.

The effect only seems to kick in once you get up to around a thousand rounds per minute.

SAW's, MG3's etc. seem to do it without fail.

The sound-card is an SB Extigy (I really wanted a volume knob somewhere handy :D ) so I'd hope it was the game.
 
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TitanBlue

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yurch said:
Shooting a dedicated automatic weapon like that in quick semi shots seems like a good way to jam the gun to me.

In the fieldmanual the M249 is issued in the role of an assault rifle (one per squad, not for all of course ;)), not in the role of a machinegun.
 
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Tiffy

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Sep 15, 2001
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Now that's interesting. In the British Army the FN-MINIMI is being issued as the section machinegun to replace the L7 GPMG. The L7's are being moved to a support SF section. The L86 LSW is issued in the support weapon/ automatic rifle type role within the section.

In the good old days when men were men and the British Army used L1 SLRs we had a similar arrangment where a section had L1A1 SLR rifles an L4 LMG as the support weapon and an L7 GPMG as the section machinegun.
 

TitanBlue

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Well, the exact title of the FM 23-14 is "M249 Light Machine Gun in the Automatic Rifle Role"


Although the M249 AR is primarily used as an automatic rifle, it is also used as a light machine gun. It can be fired from the shoulder, hip, or underarm position; or from the bipod-steadied position. When employed as a machine gun, it has a tripod with a T&E mechanism and a spare barrel

so quick semi shots or bursts IMHO shouldn't jam the the weapon if it is used in that role.

@ Spier - "The only level where I have seen more than one person using it is on Frozen" ...sounds like the M249 is very well balanced and used like it should be used: one per squad. Hey, that thing is no überweapon and wasn't planned to be one but you can shoot very well with. Just a little training ;)

Beppo, remember Road to Kandahar? :D
 
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Spier

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yurch said:
Shooting a dedicated automatic weapon like that in quick semi shots seems like a good way to jam the gun to me.
It does? I was more thinking about quick bursts anyway, so I don't see it as significantly relevant.
@ Spier - "The only level where I have seen more than one person using it is on Frozen" ...sounds like the M249 is very well balanced and used like it should be used: one per squad. Hey, that thing is no überweapon and wasn't planned to be one but you can shoot very well with. Just a little training
Nope. It's not "one per squad", the number is closer to zero, except for Frozen as I already mentioned. I tried asking someone on a server a while back if the Minimi was any good, most just replied that the AKMSU was overall a better choice. I'll give the Minimi one more chance though.
 

Da_Blade

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Minimi is my weapon of choice on defense (non-CQB that is). On high ROF and in prone position you can keep even small passages completely clean. For instance you can lay prone at the end of the southern canyon on CubanDawn and prevent anyone from exiting the elevator. That's only about a centimeter opening on the screen, and people sprinting can even be stopped. This due to a much higher ROF then the AKSMU, and the bullets having more damage. sprinter are suaulyl uite easily stopped by firing in front of them and keep firing, this way the sprinting himself simply walks into your wall of bullets.

On attack MINIMI is clumsy, but can be used good still. It depends on map and attack/defense but i use the minimi quite often, and so do others. I think the one per squad is about right...

But its nonsense to think like that since in INF a squad rarely operates as a squad, more like 8 seperate people who happen to wear the same camo.
 

Vega-don

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i used the minimi today and i i doubt that the gun is so uncontrolable in automatic.

anyway the short bursts thing has to be fixed, it will not make this gun a whored weapon, it will still have his cons
 

spm1138

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The new recoil is on my "cool things they haven't made a big noise" list.

It works great and from what I have read it's pretty realistic.

I recall Tiffy saying that your biggest problem on auto was your efforts to control the recoil skewing your aim and it seems to simulate that.
 

Gnam

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Yes, please.
I have to agree that the pause between trigger pulls on the Minimi is too much. Normally, the only way to fire accurately in auto is to use a quick series of small bursts. With the Minimi, you basically have to fire a long burst and try to wrestle the muzzle back down as you fire. Firing when not prone was allready hard enough with the Minimi, and this just makes it more or less useless.

As someone else said, the AKMSU loaded with drum mags basically makes a far superior support weapon in 90% of situations (for that matter the P90 almost does too). Not only does this illustrate the under-powerment of the Minimi (IMO) but it also makes you wonder whether a light assault carbine "SMG" should be capable of such a thing. Aren't AK's notorious for run-aways and meltdowns when people gets too overealous with extended automatic fire? And aren't drum mags supposed to be notorious for jamming? Sounds pretty sketchy to me. And while we're on the subject, since it's AKM based and not AK74 based, shouldn't it look more like the attached pic?
 

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