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Skins For faces

Discussion in 'Infiltration Development' started by -=Muffstuffer=-, Sep 13, 2001.

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How Do Skins look?

  1. Look cool

    5 vote(s)
    100.0%
  2. Look like my first grade teacher.

    0 vote(s)
    0.0%
  1. -=Muffstuffer=-

    -=Muffstuffer=- New Member

    Joined:
    Mar 25, 2001
    Messages:
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    Greetings,
    I have made a Few skins for INF. and I cant get them to load into the game for the life of me! There is a faces.INT file that is included with 2.86 That I have studied Extencively. I have Made a INT file to their Specifications and still nothing. Do I have to maks an Unreal .U file? or change one of the other INT or INI files?
    If anyone from the infiltration Team is reading this Please give me more indepth discription on what to do. I am ready to do a few skinpacks, The skins That I have compleated only took me 2 days to do, so as soon as I am able to import them into unreal I will make a bunch more. I am also thinking of doing custom skins for Clan teams.
    here is the .INT file that I made,
    ; Inf Facelift By Muffstuffer
    ;Dolphus
    Object=(Name=INF_cFaces.GEN_MUF_Dolphus,Class=Texture,Description=Dolphus)
    Object=(Name=INF_cFaces.GEN_MUF_DolphusBalaBL,Class=Texture,Description=DolphusBala)
    ; Feilding
    Object=(Name=INF_cFaces.GEN_MUF_Feilding,Class=Texture,Description=Feilding)
    Object=(Name=INF_cFaces.GEN_MUF_FeildingBalaBl,Class=Texture,Description=FeildingBala)
    ; Otis
    Object=(Name=INF_cFaces.GEN_MUF_Otis,Class=Texture,Description=Otis)
    Object=(Name=INF_cFaces.GEN_MUF_OtisBalaBl,Class=Texture,Description=OtisBala)
    ; Penelope
    Object=(Name=INF_cFaces.GEN_MUF_Penelope,Class=Texture,Description=Penelope)
    Object=(Name=INF_cFaces.GEN_MUF_PenelopeBalaBL,Class=Texture,Description=PenelopeBala)
    ; Phylus
    Object=(Name=INF_cFaces.GEN_MUF_Phylus,Class=Texture,Description=Phylus)
    Object=(Name=INF_cFaces.GEN_MUF_PhylusBalaBl,Class=Texture,Description=PhylusBala)
    ; Scooter
    Object=(Name=INF_cFaces.GEN_MUF_Scooter,Class=Texture,Description=Scooter)
    Object=(Name=INF_cFaces.GEN_MUF_ScooterBalaBl,Class=Texture,Description=ScooterBala)
    ; Thugg
    Object=(Name=INF_cFaces.GEN_MUF_Thugg,Class=Texture,Description=Thugg)
    Object=(Name=INF_cFaces.GEN_MUF_ThuggBalaBl,Class=Texture,Description=ThuggBala)

    If anyone want them uploaded to them to try to get it working leave me a message I will give you Full credit for the codeing in the READ.ME file :)

    Thanks to Smithnwessun and Fist_mlrs for all your help, and also to everyone who is reading this. I know it is possible please help if you can. This is going to be realy neat if we can get it working.
     
  2. Ryan

    Ryan banned

    Joined:
    May 27, 2001
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    Its really hard to tell right now they look real wierd all streched out but could look good in game.
     
  3. MidKnight

    MidKnight Dark side

    Joined:
    Sep 9, 2001
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    What...no introductions???

    From left to right we have Tom Beringer, Prince Charles, Jerry Seinfeld, and good ol' Lee Harvey Oswald...and the bottom row look like those 3 s*hitheads from my driver's ed class.

    j/k Muffstuffer, these skins will be a great addition to the ever aging default INF faces. Keep up the great work!
     
  4. das_ben

    das_ben Concerned.

    Joined:
    Feb 11, 2000
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    those look pretty cool, i can't help you with your problem, though
     
  5. Khutan

    Khutan Always in a vicious circle....

    Joined:
    Jul 25, 2001
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    If you want to email it to me, I'll see if there's anything I can do ;)
     

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