WorstPoolShark said:
thanks a bunch for the tips, helios, but somehow i still cant figure out how to start skinning a character that i have just made in Maya. could you guide me through the steps in creating a upp file and then skinning the model assuming that we're starting from a freshly made model in maya?
you cannot do this, as was stated last Friday when you asked a similar question. the .upp format is UPaint's proprietary file format, it is not generated by Maya PLE, cannot be generated by Maya PLE. there is no direct method to get a Maya PLE model into UPaint.
if you have MilkShape (which can generate a .psk file that UPaint may be able to use), you might be able to do a complicated workaround, but unless you know the apps well, it would require more effort & confusion than it's worth, and the whole idea is speculative, anyway.
as previously explained, do a screen capture of your UV layout in the Maya PLE UV Texture Editor window (this will probably give you a higher resolution that the PLE UV snaphot, depending on your monitor settings), paste it into your image editor, and use it as a guide for painting the skin textures in 2D.
don't expect to use UPaint. it is primarily used for custom skins applied to stock Epic character models.