NOTE: ranting follows and should not be taken personally....
alright smartasses figure this out
I set up a voting config of invasion with ONLY sharpskins running
heres the line from the ini
ServerPackages=SharpSkins
and heres some log info for the mutator
Code:
ScriptLog: ProcessServerTravel: DM-Antalus?Game=SkaarjPack.Invasion?Mutator=SharpSkins.MutSharpSkins?MinPlayers=0
ScriptLog: PreClientTravel
ScriptLog: in
Log: Server switch level: DM-Antalus?Game=SkaarjPack.Invasion?Mutator=SharpSkins.MutSharpSkins?MinPlayers=0
Log: Browse: DM-Antalus?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=SkaarjPack.Invasion?Mutator=SharpSkins.MutSharpSkins?MinPlayers=0
NetComeGo: Close TcpipConnection 192.168.1.100:1336 10/21/04 15:40:21
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 52601->36874; refs: 427071
Log: Game class is 'Invasion'
Log: Fixing up DM-Antalus
Log: Bringing Level DM-Antalus.myLevel up for play (20) appSeconds: 1352.821000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators SharpSkins.MutSharpSkins
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 8888
NetComeGo: Open myLevel 10/21/04 15:40:26 192.168.1.100:1337
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: Client netspeed is 6000
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 17728
Log: Master server requests heartbeat 1 with code 17728
Log: Master server requests heartbeat 2 with code 17728
Log: Master server assigned our MatchID: 0
NetComeGo: Open myLevel 10/21/04 15:40:28 192.168.1.100:1336
NetComeGo: Close TcpipConnection 192.168.1.100:1336 10/21/04 15:40:28
ScriptLog: New Player v0rTeX id=2c78f51409ac808a782fb859af06770f
ScriptLog: START MATCH
ScriptLog: ProcessServerTravel: DM-1on1-Mixer?Game=SkaarjPack.Invasion?Mutator=SharpSkins.MutSharpSkins?MinPlayers=0
ScriptLog: PreClientTravel
Log: Server switch level: DM-1on1-Mixer?Game=SkaarjPack.Invasion?Mutator=SharpSkins.MutSharpSkins?MinPlayers=0
Log: Browse: DM-1on1-Mixer?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=SkaarjPack.Invasion?Mutator=SharpSkins.MutSharpSkins?MinPlayers=0
NetComeGo: Close TcpipConnection 192.168.1.100:1337 10/21/04 15:41:33
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 45886->37412; refs: 505897
Log: Game class is 'Invasion'
Log: Bringing Level DM-1on1-Mixer.myLevel up for play (20) appSeconds: 1425.221000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators SharpSkins.MutSharpSkins
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master1.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 8888
NetComeGo: Open myLevel 10/21/04 15:41:38 192.168.1.100:1338
Log: MasterServerUplink: Resolved ut2004master1.epicgames.com as 207.135.145.6.
Log: Resolved master0.gamespy.com (207.38.8.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: Client netspeed is 6000
Log: MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 24464
Log: Master server requests heartbeat 1 with code 24464
Log: Master server requests heartbeat 2 with code 24464
Log: Master server assigned our MatchID: 0
NetComeGo: Open myLevel 10/21/04 15:41:42 192.168.1.100:1337
NetComeGo: Close TcpipConnection 192.168.1.100:1337 10/21/04 15:41:42
ScriptLog: New Player v0rTeX id=2c78f51409ac808a782fb859af06770f
ScriptLog: START MATCH
NetComeGo: Close TcpipConnection 192.168.1.100:1338 10/21/04 15:44:43
NetComeGo: Open myLevel 10/21/04 15:45:14 192.168.1.100:1338
NetComeGo: Close TcpipConnection 192.168.1.100:1338 10/21/04 15:45:14
so i log in and play a couple of maps, I dont notice any difference, then I switch over to instant action with the exact same setup, big difference, all the bugs even look amazing... this mutator is NOT working on my server and I know how to run mutators..
isnt there one single person who has gotten this to run successfully on a server??? or are you all just using it in instant action?