Seting right and left hand meshes in default props

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Postal

I apear to have lost my pin.
Nov 14, 1999
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WoD.BeyondUnreal.com
I am trying to seting it up so that the right and left hand mesh can be set in the default props.

so you could go into the default props and specify a mesh for left hand, and a right hand mesh.

now I tried using var mesh lefthand;

and mesh = lefthand;
but that didnt work

I messed with something MR. Self-Destruct suggested, but I dont thing I understood it well enough to have had it right.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
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0
WoD.BeyondUnreal.com
thats the the prob, the thing is, it wont accept the lodmesh'whatever.whatever' in the default props insted of mesh'whatever.whatever' you would normaly use
 

ca

CHiMERiC Grandmaster
Oct 11, 1999
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www.unrealscript.com
It would perform LOD calculations on the mesh, provided it was imported with LOD enabled. Check the tech page for more information on LOD - http://unreal.epicgames.com/

Just do Mesh = Mesh'myLODMesh' or whatever it's called. There isn't a scriptside instance of LODMesh, so you don't to worry about it and let Unreal figure everything out. :) If it's a weapon you most likely don't want LOD effects anyways.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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WoD.BeyondUnreal.com
Was just about to say I figured it out.
had to decompile, get into the .uc files can remove the lod's

is there any ways to force ued not to add the lod?