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Seting right and left hand meshes in default props

Discussion in 'Programming' started by Postal, Sep 24, 2001.

  1. Postal

    Postal I apear to have lost my pin.

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    I am trying to seting it up so that the right and left hand mesh can be set in the default props.

    so you could go into the default props and specify a mesh for left hand, and a right hand mesh.

    now I tried using var mesh lefthand;

    and mesh = lefthand;
    but that didnt work

    I messed with something MR. Self-Destruct suggested, but I dont thing I understood it well enough to have had it right.
     
  2. Bytekeeper

    Bytekeeper Last of the Brunnen G

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    Have you overwritten the BecomeItem() of your weapon ? Since the code just sets up mesh= PlayerViewMesh again there this might be a problem.
     
  3. Postal

    Postal I apear to have lost my pin.

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    thats the the prob, the thing is, it wont accept the lodmesh'whatever.whatever' in the default props insted of mesh'whatever.whatever' you would normaly use
     
  4. Bytekeeper

    Bytekeeper Last of the Brunnen G

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    ??
    What happens if you use lodmesh ?
     
  5. ca

    ca CHiMERiC Grandmaster

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    It would perform LOD calculations on the mesh, provided it was imported with LOD enabled. Check the tech page for more information on LOD - http://unreal.epicgames.com/

    Just do Mesh = Mesh'myLODMesh' or whatever it's called. There isn't a scriptside instance of LODMesh, so you don't to worry about it and let Unreal figure everything out. :) If it's a weapon you most likely don't want LOD effects anyways.
     
  6. Postal

    Postal I apear to have lost my pin.

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    Was just about to say I figured it out.
    had to decompile, get into the .uc files can remove the lod's

    is there any ways to force ued not to add the lod?
     
  7. Mr.Mitchell

    Mr.Mitchell New Member

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