Server Admins: UTComp

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tabasco

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Nov 23, 2004
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The debate over colored names in UTXMP is on again. A few players have suggested UTComp as an option for enabling this feature. A few questions:

*Is there portability between that mod and UTXMP?
*Can the server admin limit the number of colors players may use? -> The point here is that two colors seems to be sufficient for any clan to indentify themselves (xF is red/black, DCSB is black/yellow, etc.)
*Has any UTXMP server done a test run with the mod?

If UTComp is compatible, the colored names option seems to be the only feature that is true to the U2XMP style.

Just wondering if any sever admins are currently contemplating a trial.

P.S. This is not an opinion post, I'm just trying to get some info. The colored name flame wars are in other threads. Go post there if you feel a flaming reply coming on.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
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I feel a flaming reply coming on, but not over coloured names. I don't care about that.

But really, UTcomp is the WORST piece of crap that's ever been referred to as a mod. Hitsounds, brightskins, other useless garbage that only serves to turn servers into one big noob-fest. "omfg wah wah I can't play without my neon glowstick skins and my sounds to let me know when i'm hitting something."

No, there are too few UTXMP servers as it is (55 by my last count) and only a fraction of those are ever populated at any given time. We don't need to be destroying what we have by introducing this. UTcomp is to the mod world what a virus is to a computer.

Now I know that we "could" only use it for coloured names. But you know some of the idiot admins will want to enable other things too. Those "other things" ruin servers, IMO.
 
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MÆST

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Jan 28, 2001
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Nemephosis said:
I feel a flaming reply coming on, but not over coloured names. I don't care about that.

But really, UTcomp is the WORST piece of crap that's ever been referred to as a mod. Hitsounds, brightskins, other useless garbage that only serves to turn servers into one big noob-fest. "omfg wah wah I can't play without my neon glowstick skins and my sounds to let me know when i'm hitting something."

No, there are too few UTXMP servers as it is (55 by my last count) and only a fraction of those are ever populated at any given time. We don't need to be destroying what we have by introducing this. UTcomp is to the mod world what a virus is to a computer.

Now I know that we "could" only use it for coloured names. But you know some of the idiot admins will want to enable other things too. Those "other things" ruin servers, IMO.
tabasco said:
If UTComp is compatible, the colored names option seems to be the only feature that is true to the U2XMP style.

He said nothing about enabling hitsounds or brightskins. I have no problem with using UTComp for just colored names. But I doubt its compatible, and I'd rather just see the next UTXMP release include UTComp style colored names natively.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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MÆST said:
He said nothing about enabling hitsounds or brightskins. I have no problem with using UTComp for just colored names. But I doubt its compatible, and I'd rather just see the next UTXMP release include UTComp style colored names natively.
Nem was pointing out that SERVER ADMINS would want to enable some of the more stupid features, not the players.
 

MÆST

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Jan 28, 2001
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Sir_Brizz said:
Nem was pointing out that SERVER ADMINS would want to enable some of the more stupid features, not the players.

Most server admins are players. And if a server admin chooses to enable the stupid features then most players will do as fireball said and "f10" out. Then the server admin will either drop the server or change it so people join. It's a survival of the fittest - natural selection - thing with servers. The allocation of server resources naturally fall into an equilibrium with the wants of the players. The reason there are so many dumb instagib servers is not because of dumb server admins ... it's because of dumb players wanting it.

In conclusion ... don't worry.
 

CoRporis

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Dec 7, 2004
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Tried it myself it doesn't work at least in I.A. It puts you in spec mode & doesn't do anything else. You can use the colored names tho..... LmFaO
 

w1ng`h2o

-h2ø-
Dec 13, 2004
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Nemephosis said:
But really, UTcomp is the WORST piece of crap that's ever been referred to as a mod. Hitsounds, brightskins, other useless garbage that only serves to turn servers into one big noob-fest. "omfg wah wah I can't play without my neon glowstick skins and my sounds to let me know when i'm hitting something."

lol understand what ya mean, but i think utcomp is a mutator not a mod

i wouldn't mind hitsounds but i would go against brightskins no matter what

anyways you don't see people in here complaining about utxmp like this like they did back in 2k3 "i cant see anyone in the game its too dark, they blend into the map too much waaaaahhh" etc

its fine the way it is so far
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
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The skins are fine, for the most part, but in a vehicle when you're barrelling after someone it can be hard to tell friend from foe at that speed. Usually by the time you ream someone it's too late. I remember plowing through my team and not being the most popular guy after killing four guys who were clustered up. All my team. Yeah, that won me over.

There needs to be something, like the UT2K4 team beacons or something, anything, to differentiate friend from enemy in a vehicle cause the skins just aren't enough in a vehicle.
 

IndianPsycho

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Feb 17, 2004
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www.free-monkey.com
Nemephosis said:
The skins are fine, for the most part, but in a vehicle when you're barrelling after someone it can be hard to tell friend from foe at that speed. Usually by the time you ream someone it's too late. I remember plowing through my team and not being the most popular guy after killing four guys who were clustered up. All my team. Yeah, that won me over.

There needs to be something, like the UT2K4 team beacons or something, anything, to differentiate friend from enemy in a vehicle cause the skins just aren't enough in a vehicle.

The new build will use the 2K4 team beacons with longer range.
 

caff

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Dec 9, 2004
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\o/ 4 beacons!!

um.. dont get me wrong, i love UTC (so sue me), but bright skins and hitsounds are the last thing i want to see (or hear) in in xmp.

they have thair place in ut04/utcomp. that is were they should stay.
 

Sir_Brizz

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Feb 3, 2000
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caff said:
they have thair place in ut04/utcomp. that is were they should stay.
No they don't. They have their place in a game for blind, deaf, quadroplegics.
 

chu::LOB::

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Nov 22, 2004
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Sir_Brizz,

If utcomp is for the blind & deaf - why is it REQUIRED for tournaments and professional (for cash) events? Are the best players in the world "blind, deaf, quadepeligics?"

The answer is simple: UTCOMP was designed for "COMPETITION" - the variances in stock UT2004 skins (look at Matrix) - create an unlevel playing field. In competition, ideally the only variables should be tactics and aim of respective players/team.

Remember when you didn't like going to a clan server in UT99 where the admins/clan had black/shadowmapped camo skins? UTCOMP has a purpose in 2k4.

All that being said, I think it's uneeded for UT:XMP games; and certainly pubs.

However, the ability to modify crosshairs >is< neccesary if you want serious FPS players to consider the game.

-chu
 

Sir_Brizz

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Feb 3, 2000
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chu::LOB:: said:
If utcomp is for the blind & deaf - why is it REQUIRED for tournaments and professional (for cash) events? Are the best players in the world "blind, deaf, quadepeligics?"
Because they whine and somebody decides to listen (obviously NOT EPIC). Also, CPL and other big leagues have NEVEr used any type of mutator or mod that modifies the game to include glowstick brightskins, hitsounds, or anything else. It's not REQUIRED for tournaments. Clans are who decide to use UTcomp.
The answer is simple: UTCOMP was designed for "COMPETITION" - the variances in stock UT2004 skins (look at Matrix) - create an unlevel playing field. In competition, ideally the only variables should be tactics and aim of respective players/team.
See above. Force default skins and set the default skin to a bright character model. Not that hard. What about hitsounds? What about setting your enemies to gold and being able to see them through fog across the map? Does that somehow level the playing field? No. You're right, the only variables should be tactics and aim and of course it is possible to limit yourself to that within the mechanics of the game itself. You don't need UTcomp, even if you think you're "pro".
Remember when you didn't like going to a clan server in UT99 where the admins/clan had black/shadowmapped camo skins? UTCOMP has a purpose in 2k4.
No, I never played with idiots in ut99. Remember Unreal 1 darkmatch? :p It doesn't have a purpose anywhere. The only reaons people want it is that they think for some reason that UT2004 should be just like Quake3 was. News flash, it's not Quake 3, and the competitive scene shouldn't think it is either.
However, the ability to modify crosshairs >is< neccesary if you want serious FPS players to consider the game.
Isn't it funny that UT2004 is the first game I know of to support fully custom crosshairs in the engine (UT2003 supported it but not as well).
 
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chu::LOB::

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Nov 22, 2004
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Sir_Brizz said:
Because they whine and somebody decides to listen (obviously NOT EPIC). Also, CPL and other big leagues have NEVEr used any type of mutator or mod that modifies the game to include glowstick brightskins, hitsounds, or anything else. It's not REQUIRED for tournaments.

http://prounreal.com/?t=49335&f=180
http://www.esworldcup.com/2004/?act=finals&topic=competitions&subtopic=rules&id_competition=6
http://www.worldcybergames.com/tournament/tr_2004_officialgames_ut02.asp

pwnt.
 

chu::LOB::

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Nov 22, 2004
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/fire! /fire! /fire!

You ranted alot and didn't say much of anything. In fact, you're arguing for no reason at all and making alot of baseless claims.

So go back and read the last line of my original post. I believe it said something like "I don't believe that brightskins have any place in UT:XMP."

regards,
chu
 

fireball

Reach out and torch someone
So... it's required for tournaments. With what settings? Nowhere does it specify that the brightskins part has to be on (unless I missed that). There are some parts of UTComp that are actually useful in games. But so long as you make all the players bright neon, why not remove lighting? Shadows don't matter. Take out fog too, cause it doesn't let you see correctly. Oh, and walls you can't see through are obviously a problem, cause it's all about aim and tactics, right? If you can't hide in a room WITH NO LIGHT SOURCES TO GIVE AWAY YOUR POSITION, why should you be able to hide behind a wall? Hell, let's give everybody a radar too so we don't need to worry about people who can't track their enemies as well.
Skill is more than who can glow the brightest.