Script triggers

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

MrSmiles

selimsrm
Jan 8, 2005
1,674
0
0
36
Swizzle Firma
i'm adding to a map of mine and i'm gonna make it a boss map. what i want is the boss to spawn causing some doors to open. i've been trying with the scripted triggers and still can't get it to work

ACTION_Wait For Event<FHIBoss
ACTION_TriggerEvent<BossDoors

that's what i have it set at what's wrong?
 

Kaithofis

The Seldom Seen Kid
I doubt that the spawning of a BOSS means that it triggers "FHIBOSS"

Instead, try this:

Place a normal trigger where the Boss spawns. Then go under Trigger in its properties, and set TriggerType to TT_ClassProximity, and ClassProximityType to Class`FHI.FHIBoss`.
Also, I'm guessing that you'd want to turn TriggerOnlyOnce to True.

You probably have to do this in the UEd that comes with FHI, I'm not sure if you would find the class `FHI.FHIBoss` in the normal Ed.

Then of course, set the event of the trigger to, in this case, BossDoors, and you're done.