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(screenshots) DA2-Artifice

Discussion in 'Mapping' started by Enfyrneaux, Oct 23, 2005.

  1. Enfyrneaux

    Enfyrneaux New Member

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    Yeah...that area of the map is really messed up in the current test version. I have been focusing on getting the bots to attack properly, but the real key here may be in adding that extra objective that you mentioned.

    As for the cave, I might add an extra turret or two for the defenders. I don't know how hard it will be for 1.1, as I only have 1.0 and the testers' words on bot balance.

    omgwtf bbq :lol:
     
    Last edited: Feb 15, 2006
  2. Kharnellius

    Kharnellius .

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    bbq?
     
  3. Enfyrneaux

    Enfyrneaux New Member

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    Yes, bbq. It's part of a three-pronged assault of 3-letter acronyms!
     
  4. Kharnellius

    Kharnellius .

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    Final Objective


    Attackers need to spawn here......where the crosshairs are pointing. This solves the problem of defending bots sitting up there doing nothing as attackers will cremate them as they spawn. This also will give defenders a little more time.
    Shot00184.jpg

    Attackers can destroy turrets here from the hall (near the radar) without being contested by the turrets. Example in next screenshot.
    Also those turrets need to be moved back more (towards the right of the screen)...they dont cover the hallways very well.
    Shot00192.jpg

    I took out these turrets without punishment for my sins. :p
    Shot00185.jpg
     
  5. Kharnellius

    Kharnellius .

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    lol, ok.
     

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