I'm using UnrealEd 2, and noticing a few odd things happening. The first concerns my zone portals. The other day while I was working on my map, I switched into zone view and noticed that my whole map was one big zone, even though there are supposed to be six. I looked at my wireframe mode and found that every one of my zone portals had vanished. I took the time to recreate them, and all was right with the world.
A few hours later, I noticed I had a few too many zones. So I switched to wireframe view again, and lo and behold, all those zone portals that had disappeared were back! Thus I had two sets of zone portals, and some of my new ones were placed slightly differently than before, which gave me a few zones about 32UU wide. Aggravated now, I wiped out one set of zone portals so my map was correct again.
Today the problem is occurring again. Some of my zone portals -- specifically, the ones that remain from my original set -- disappear more often than not. They do not cut off zones correctly, and don't appear at all in wireframe view. Those portals that remain from the second set never disappear.
Now, here's the strange thing. If I Build All, most of my zones leak into one another. However, if I do a Build Geometry Only, followed by Build Lighting Only, all the zones are correct, though most of my portals still don't appear in wireframe mode! After I've built it in such a way, I can see the zone portal sheets in my map, even where they don't appear in the wireframe. If I Shift+Click to select the brush associated with that sheet, my Object Properties sheet does show properties for a brush, but the brush is nowhere to be seen in any of my viewports.
Needless to say, this is all extremely confusing for someone who just started with UnrealEd. My questions are:
1. Do you think this is an isolated incident? i.e. Should I simply create new zone portals and hope the problem doesn't arise again? If so, how can I get rid of my "invisible" zone portals?
2. Does this behavior have anything to do with the Add Special Brush tool? i.e. Would it be less problematic if I instead made my zone portals by using a regular additive brush and then setting the surface properties appropriately?
3. What exactly is the difference between executing the Build All command and executing each of the individual Build commands (Geometry, Lighting, Paths)? This is not the first time I've observed problems generated by Build All that are not generated by running the individual Build commands.
Sorry for all the questions, but I'm really beating my head against the wall over this. I've attached an early screenshot of what I'm working on if anyone cares.
A few hours later, I noticed I had a few too many zones. So I switched to wireframe view again, and lo and behold, all those zone portals that had disappeared were back! Thus I had two sets of zone portals, and some of my new ones were placed slightly differently than before, which gave me a few zones about 32UU wide. Aggravated now, I wiped out one set of zone portals so my map was correct again.
Today the problem is occurring again. Some of my zone portals -- specifically, the ones that remain from my original set -- disappear more often than not. They do not cut off zones correctly, and don't appear at all in wireframe view. Those portals that remain from the second set never disappear.
Now, here's the strange thing. If I Build All, most of my zones leak into one another. However, if I do a Build Geometry Only, followed by Build Lighting Only, all the zones are correct, though most of my portals still don't appear in wireframe mode! After I've built it in such a way, I can see the zone portal sheets in my map, even where they don't appear in the wireframe. If I Shift+Click to select the brush associated with that sheet, my Object Properties sheet does show properties for a brush, but the brush is nowhere to be seen in any of my viewports.
Needless to say, this is all extremely confusing for someone who just started with UnrealEd. My questions are:
1. Do you think this is an isolated incident? i.e. Should I simply create new zone portals and hope the problem doesn't arise again? If so, how can I get rid of my "invisible" zone portals?
2. Does this behavior have anything to do with the Add Special Brush tool? i.e. Would it be less problematic if I instead made my zone portals by using a regular additive brush and then setting the surface properties appropriately?
3. What exactly is the difference between executing the Build All command and executing each of the individual Build commands (Geometry, Lighting, Paths)? This is not the first time I've observed problems generated by Build All that are not generated by running the individual Build commands.
Sorry for all the questions, but I'm really beating my head against the wall over this. I've attached an early screenshot of what I'm working on if anyone cares.