S.W.A.T ut mod is released

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Christopher Webb

Overtly Serious Chappy.
That would be almost worth the download to see that. Plus of course, if you're a Terrorist planning a major invasion/bombing, of COURSE your hideout is going to have little packets of coke lying around for snoopy SWAT teams to find. Because as everybody knows, grass increases circulation to the "bomb the USA" part of your brain.

d'uh.

<insert cute/ interesting/ bizarre signature here>
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
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Actually you can just go to the SWAT manual and pretty much see all their f uck-ups... "I'm gunna go grab me an M4 Carbine and stop a cocain deal and then grab all the syringes from the marijuana users!"

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2000 years gone by and only 165 days of world peace in them.
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Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
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Hopefully never, they'll just decide not to release it.

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2000 years gone by and only 165 days of world peace in them.
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Christopher Webb

Overtly Serious Chappy.
Ooo, hiss.

I think the problem with CT.'s vs T.'s games is the inherent difficulties of making a good weapon aquisition scheme. On one hand the T.'s should have to purchase weaponry, while on the other the CT.'s have practically unlimited access.

Here's one idea;
C.'s buy their weaponry

as do CT.'s. however the amount of money and weapon access they get is dependant upon how much they WASTED in the previous mission. As in modelling their superiors anger if they take along a few LAWs for target practice /infopop/emoticons/icon_wink.gif . Maybe I should go post that in their sugestion box.

Considering how much work they put into a mod don't you think you're being a bit harsh Mojo? CS was crap to start off with. It still is /infopop/emoticons/icon_biggrin.gif , but it now has a much more professional sheen.

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Lance201

New Member
Jan 31, 2000
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bad mojo

It´s a nice mod in my opinion..I like more the military style of infiltration but there are a lot of good ideas in swat, and with the patch it runs fine.

LCPL TWENTY
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
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This would be a good idea:

SWAT gets class based play. You get to play as a sniper, a breacher, or an assaulter. Depending on which you choose you get access to a combination of sidearms, sub- and full-automatic weapons, and shotguns, obviously more high tech than the criminals. You also get more mags/shells

As the criminals (they shouldn't be terrorists, they should just be like... soccer hooligans...) you don't have to buy your weaponry, but you don't have to fit into any specific mold either. Your weapons are based on weight restrictions, and depending on how many you take slow you down.

Of course, they'll never listen to me and decide to make it an exact clone of counter-strike, because they're convinced "their mod r0xX0rz". And if you actually stop by the SWAT forums, its pretty funny that most of them BASH the mod they're completely ripping off, even though CS is THE most played FPS on the net.

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2000 years gone by and only 165 days of world peace in them.
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