my $0.02 about SWAT
Yeah..It really is hard to distinguish between the SWAT and terrorist teams. (Usually I'd have to run up to them and see what color the name was, and by then...*bangbangbangbang*...*thud*)
Yeah, I also agree that the mp5 fires a bit slow, but it might also have to do with the procesor...When it's bogged down doing poly calcs everything goes a bit slower, including your gun's ROF...(Do the levels run kinda slow for anybody else?)
Also, I thought that it took a lot of shots to put somebody down, (could be the armor) which turned things into more of a spray-n-pray fest than I'm used to, accustomed as I am to INF's hit-hit-dead gameplay.
One thing that really impressed me, though, was the Hostages, which I thought were done really well. (They seem very thirsty, however...)
One thing that brought the hostage-play down a bit was that the entire enemy team is usually dead before the 1st hostage is rescued, which sorta defeats the purpose..
If it's any indication, I played it for about 2 hours and then went back to INF.
But it is decent..very, very decent. I find it hard to look down on what must have been an incredible amount of work...I'm definitely keeping it around for the next burnout night I have..
Ak
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"We're a peace loving people...And we'll KILL anyone who tries to take that peace away!"