Hello all!
I am a PhD student from the UK.
I have recently donwloaded the runtime which I hope of using
to make archaeological walkthroughs. Since I am a very very fresh
noobie on anything unReal I wanted to ask some questions (hoping they
do not sound too stupid).
1. Considering that I am creating my visualisations from a clear research
point of view, i would be allowed in the future to demonstrate the end
result to interested parties (museums, schools, etc). Will I be able
to conduct evaluations?For example, would it be OK if 100 people used
the walkthrough and completed a questionnaire?
2. From what I understood from reading the guides/manuals, it is
possible through triggers to alter state of objects during runtime
(eg change of a building's wall to a different texture). This is
correct, yes?
3. Of primary importance to me is the ability to have interaction
with other actors - would it be possible to create conversation
sequences and/or follow a particular actor?
4. For what I want to do, do you guys think I would be better off with unReal 2004 (and all the extra things) or I am OK with the runtime?
Sorry if they sound too mixed up, I am still reading through things.
Thank you for your patience
Maria
I am a PhD student from the UK.
I have recently donwloaded the runtime which I hope of using
to make archaeological walkthroughs. Since I am a very very fresh
noobie on anything unReal I wanted to ask some questions (hoping they
do not sound too stupid).
1. Considering that I am creating my visualisations from a clear research
point of view, i would be allowed in the future to demonstrate the end
result to interested parties (museums, schools, etc). Will I be able
to conduct evaluations?For example, would it be OK if 100 people used
the walkthrough and completed a questionnaire?
2. From what I understood from reading the guides/manuals, it is
possible through triggers to alter state of objects during runtime
(eg change of a building's wall to a different texture). This is
correct, yes?
3. Of primary importance to me is the ability to have interaction
with other actors - would it be possible to create conversation
sequences and/or follow a particular actor?
4. For what I want to do, do you guys think I would be better off with unReal 2004 (and all the extra things) or I am OK with the runtime?
Sorry if they sound too mixed up, I am still reading through things.
Thank you for your patience
Maria