As for the blood, I think it should stay the way it is, or relatively close. The reason I say this is, it's hard enough to tell if you killed somebody or not. This is probably the #1 reason I hate Desert Combat (aside from the fact that it takes 30 bullets to kill someone). In that game, you shoot people and you have no idea they're getting hit, since there is no blood at all. It's just dumb. It may not be realistic, but who cares? "INF is about realism". True, but INF is about being a game too. Take blood down drastically and we won't be able to tell if we're hitting anything. Decals on the model indicating where bullets enter would be neat, but I really think the blood should be very visible. Unless you want the body to violently convulse and fall down when you hit them The "auto-taunt" thing I find to be quite helpful at times. Like when the guy behind me dies, and I didn't really see it happen, but I tell myself he's dead, heh. That helps me. The "Tango Down" message is good when you're defending with the other last guy on your team and you're not close enough to tell if he got his target. I think they're both helpful auto messages. The way I see it, nothing should be removed from INF except for the ****ty UT engine. I understand a lot of you are complete "realism" nuts. Then go into the military. There aren't any auto-taunts there. I only say this because I can't think of a more realistic game. If you're not satisfied with INF, that's the only option I can think of. The only way I think your blood suggestions would work are if the soldier screams/breathes and gives away some indication of still being alive. Then the blood could be cut down I suppose. But still, it's a game (based on realism, I know, I know). Let it be a game, please