Romulus skin

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Maxx

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Dec 19, 2003
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:confused:

Where did you make the skin? In Upaint? Simply press "Export To Unreal" and you should be fine.
 

whelkgod

New Member
Feb 18, 2006
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Um i did it in photoshop, now I just need to make it into those files like *.upl and *.utx i think.
 

Maxx

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Dec 19, 2003
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open UEdit.
create a new package and import your texture files. then save it. thats the utx-file.

Check out the upl-tut for hints in writing the upl-file

good luck and happy skinning
 

whelkgod

New Member
Feb 18, 2006
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okay thanks, so umm this is the right way to get skins in the game?

What mesh is romulus? example, Mesh=Hellions.Hellion_Kane
 
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Maxx

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Dec 19, 2003
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I suggest you copy Romulus` values out of the xplayers.upl file and enter your values.

uhm, moment I have the upl here

*copy*

*paste*

*minorchanges*


Player=(DefaultName="YourSkinsName",Race="Mercenary",Mesh=HumanMaleA.MercMaleB,
species=xGame.SPECIES_Merc,BodySkin=YourUTX.TextureName,FaceSkin=YourUTX.TextureName,
Portrait=YourUTX.TextureName,Text=YourTextFile.Text,Sex=Male,Menu="SP",Accuracy=-0.3,Aggressiveness=+0.25,
CombatStyle=+0.2,Tactics=+0.5,StrafingAbility=+0.7,FavoriteWeapon=xWeapons.FlakCannon)


Hope this helps
 
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whelkgod

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Feb 18, 2006
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Thanks Maxx youve helped alot.

Well ive made the upl file and the utx file that is referenced by the upl, but the character isnt showing up.
 
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Maxx

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Dec 19, 2003
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can U paste your upl-text here?
Make sure all is written in "a row" with no spaces between lines (sometimes notepad does such things
 

whelkgod

New Member
Feb 18, 2006
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Player=DefaultName="Harry",Race="Mercenary",Mesh=HumanMaleA.MercMaleB,
species=xGame.SPECIES_Merc,BodySkin=Whelk.Body,FaceSkin=Whelk.Head,Portrait=Whelk.Portrait,Sex=Male,FavoriteWeapon=xWeapons.SniperRifle,Jumpiness=0.2,CombatStyle=0.1,Tactics=1,Aggressiveness=0.3,Accuracy=1,StrafingAbility=0.5,ReactionTime=1,BotUse=1,Menu="",Text="Name: Harry|Age: 21|Race: Human||Data:||Harry likes to snipe his victims from a safe distance.||")
 

Maxx

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Dec 19, 2003
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There should be a utx-file called Whelk.utx with the textures called "Body" "Head" and "Portrait". Looks like UT can`t load one of the 3.

Ah wait a second, I got it

Player=(DefaultName...

;)
 

Maxx

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Dec 19, 2003
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small cause big effect ;)

EDIT:
That`s strange, looks like one of the textures can`t be loaded

Try to copy that text into your upl (is public tag there??):

Code:
[Public]
Player=(DefaultName="Harry",Race="Mercenary",Mesh=HumanMaleA.MercMaleB,species=xGame.SPECIES_Merc,BodySkin=Whelk.Body,FaceSkin=Whelk.Head,Portrait=Whelk.Portrait,Sex=Male, FavoriteWeapon=xWeapons.SniperRifle,Jumpiness=0.2,CombatStyle=0.1,Tactics=1,Aggressiveness=0.3,Accuracy=1,StrafingAbility=0.5,ReactionTime=1,BotUse=1,Menu="",Text="Name: Harry|Age: 21|Race: Human||Data:||Harry likes to snipe his victims from a safe distance.||")
 
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whelkgod

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Feb 18, 2006
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What are the shaders, diffuse, opacity, specular, specularly mask, and self illumination for? Is this the cause?
 

Maxx

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Dec 19, 2003
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whelkgod said:
What are the shaders, diffuse, opacity, specular, specularly mask, and self illumination for? Is this the cause?
If the settings remain unchanged they shouldn`t cause bad effects
 

whelkgod

New Member
Feb 18, 2006
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Nope. Sorry to be a bother.

[Public]
Trying this at top of code
also i think a + is needed in front of stats

Well that at least let it be shown in the player list but the graphics werent there or the description....
 
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