Ripper water particle explosion

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Muttley

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Jan 27, 2002
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When you fire a ripper at liquid a cool particle explosion occurs, I have searched for it in the effects list but cannot find it. Can anyone tell me how I can find it because I want to use it with a thing Factory and a stochastic trigger to cause water explosions as if shells were hitting the water and landing around you. Hopefully it is posible to scale up the particle explosions too.

Thanks,
Rich.
 

Exodus-R

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Oct 27, 2001
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//********************************
// Razor2
class Razor2 extends Projectile;

simulated function ZoneChange( Zoneinfo NewZone )
{
local Splash w;
if (!NewZone.bWaterZone || bHitWater) Return;
bHitWater = True;
if ( Level.NetMode != NM_DedicatedServer )
{
w = Spawn(class'Splash',,,,rot(16384,0,0));
w.DrawScale = 0.5;
w.RemoteRole = ROLE_None;
}
Velocity=0.6*Velocity;
}

//********************************
// Splash.
class Splash extends Effects;

#exec MESH IMPORT MESH=WaterImpactM

Best regards!
 

Muttley

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Nope I have no idea what I am doing......do i need to make a new file to extend razor2 and just use the code given above? or can I make the thing factory call a splash......sorry I should have posted in the basic skillz editing :(
 

Zarkazm

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Jan 29, 2002
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Originally posted by Muttley
Nope I have no idea what I am doing......do i need to make a new file to extend razor2 and just use the code given above? or can I make the thing factory call a splash......sorry I should have posted in the basic skillz editing :(

Don't really know the thing factory to be hones, but just putting in the "Spash" as the thing to create could suffice. The Splash class is under Effects in the in the Actor browser.