Review: Tom Clancy's Splinter Cell (PC)

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

migwell

New Member
Dec 12, 2002
12
0
0
Visit site
Thanx for this review. Splintersell has been gathering dust on my hard drive for many months now after I lost interest. Here you jump on the barrel and shimmy along the pipe, there you can't possibly jump high enough to get on the barrel and the pipes won't allow you to shimmy. You MUST do it the right way or not at all... Very annoying process of being led by the nose-ring. Like you I was mystified by the hype and rave reviews into thinking I was missing something... I am, the money I shelled out for this tedium.
 

Zenny

I'm gonna steal your girlfriend.
Mar 14, 2003
571
0
0
38
Washington DC
I really would like to see a open-ended Splinter Cell. It doesn't matter who sees you or anything just that you get the job down.
 

Freon

Braaaaiinss...
Jan 27, 2002
4,546
0
0
44
France
www.3dfrags.com
From QAPete preview of Unreal 2:
Over four years ago, Unreal turned the gaming world on it's edge. Unreal II: The Awakening takes gaming as far as you can see along that edge. Where UT 2003 was more evolutionary in development, Unreal II: The Awakening is more revolutionary in scope, depth and imagination. It's a stone-cold winner.
I lost faith in your game-reviewing skills the day I read that ;)

Seriously, I loved Splinter Cell. Linearity is not necessarily a bad thing. When it's done on purpose and it's well done, like it is in Splinter Cell, it works pretty well.
SC was never advertised for it's non linearity, I knew since the start it would be pretty straight forward. With that in mind I didn't look for alternative routes. I love it when in a game you start climbing on something, jumping somewhere else and realize it is actually the right and only path. Everything feels so logic, you don't try to take some weird passage only to find a dead end like in many other games.
Moreover, there is (controlled) non linearity here and there. You can shoot your way in or use stealth. You can climb on a little ledge and hide in the shadow or shoot a bulb. There are many little choices you can make in game. Using the many movements, the level design or your limited interactivity. And that's already a lot for a linear game like that.

As Smoke39 said, if you want freedom, just play Deus Ex. Because Splinter Cell is an action game with little yet well made interactivity.

Oh and btw, I hardly used the Night Vision Goggles in the whole game. You can really do without them ;)
 

QAPete

Chief Muckety Muck
Aug 17, 1999
1,329
0
0
64
Pottstown, PA, USA
www.beyondunreal.com
I enjoyed Unreal 2, despite it being so linear, mostly because it was primarily a fighting game, not a stealthy game, and because it looks so damned sweet. I also had it in the back of my mind that there would have to be a multiplayer addon, which would deal with having to play the thing once through. Finally, U2 is finished in less than 10-12 hours, while SC goes on, and on, and on.

I realize that most people like SC and don't like U2, but I think it's important for me, if I'm going to review Unreal-engine games, to publish what I feel after playing the game, whether it matches up with popular opinion or not. So call me whacked, or lose faith in me, but I like U2 and Postal 2, and I found Splinter Cell boring, stifling and pretty much contrived.

Pete
-BeyondUnreal