There's definitely a difference! The ant people problem is completely solved by the increase. It could probably even be reduced to only a 20% enlargement.
The only caveat is that the HS are seems to have shifted up a bit, you need to aim for the upper nose - forehead area for a headshot to count. But that can be fixed later. Right now I'm really liking the altered height.
I wonder how that's gonna get fixed or what's really the cause of the problem? Changing eyeheight changes location for headshots or is it because of the model size increase?
btw anyone know how to access these kind of variables with the ModifyPlayer function in UT3? So I can do something more in the line of this (x.CollisionRadius, 1.25 * x.CollisionHeight)
Code:
Begin Object Name=CollisionCylinder
CollisionRadius=+0021.000000
CollisionHeight=+0044.000000
End Object