Request Mutator All Pistols Only

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Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
Odie3, this mutator is for removing weapons (not allow) and to remove attachments (then you sometimes have to replace the weapon like in the case of the M16+M203).

Normally all you need to do is setup the classes you do NOT want to be allowed:
Code:
RC[0]=(ClassName="INF_Core.INFc_SIG551",ReplaceName="")
RC[1]=(ClassName="INF_Core.INFc_FAMAS",ReplaceName="")
RC[2]=(ClassName="INF_Core.INFc_Minimi",ReplaceName="")
RC[3]=(ClassName="INF_Core.INFc_M16",ReplaceName="")

this would remove all ARs and the Minimi for example.

This mutator is for those that want to remove specific items or a special combination of items that are currently not already covered by the existing mutators. So you can setup your own combination of objects to be removed or replaced without the need to ask for another mutator that uses your preffered combinations.
 

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,252
3
38
56
Austin Texas
ghostdogs.net
Crowze said:
Odie, it would be simpler just to use the mutator that lets you specify the actual loadouts people get, instead of replacing everything.

I hate bugs.


Okay, I was just confused as to what Beppo posted (it is not very hard to confuse the Odie).

How is your mutator going? I assume you are having "bug" issues.

Thanks