Ok, got a little problem with rendering a certain type of Alpha in Max at the moment. I've got a load of skins I've made and am currently rendering the portrait images for them using the rigged characters that DE released. All's well and good until I get to a couple of skins I've made for the Satin/Sapphire model. How the hell do I get it to render the face properly transparent?
The body skin is Masked, and the head is Alpha. The body skin is mapped onto the face mask where the alpha hair hangs in front of her face. But I can't get that to go transparent. See the attached piccy for details, it'll be clearer than trying to explain
So how do I get that masked texture to do what it's supposed to do? Any help would be great Cheers,
CSM
The body skin is Masked, and the head is Alpha. The body skin is mapped onto the face mask where the alpha hair hangs in front of her face. But I can't get that to go transparent. See the attached piccy for details, it'll be clearer than trying to explain
So how do I get that masked texture to do what it's supposed to do? Any help would be great Cheers,
CSM