[Released] Exion type Onslaught maps ready for download

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GeorgeV

New Member
Oct 9, 2003
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www.niara.hu
Name: Exion type Onslaught maps
Version: Exion v2.00
Compatibility: UT2004 (UT2004 3236 patch required.)

Homepage: www.niara.hu/exion.html
Download: www.niara.hu/exion.html
Credits: GeorgeV (GeorgeVarga@msn.com)

Exion type Onslaught maps:

Destroyable Onslaught maps:

ONS-Exion-ArcticStronghold
ONS-Exion-FrostBite

Onslaught maps with Exion type "Karma" objects,
vehicles and weapons:


ONS-E-TDB-Aztec
ONS-E-ArcticStronghold
ONS-E-Frostbite
ONS-E-Torlan
ONS-E-Severance
ONS-E-Dawn
ONS-E-Crossfire
ONS-E-Dria
ONS-E-Primeval
ONS-E-RedPlanet

Novelties: in the Exion v2.00 compared to the previous version (Heroes of Exion v1.10a):

1. New vehicle sounds. Subwoofer is recommended to achieve a good sound.
There the sounds can be used to determine the vehicles position (direction, distance).
For example, even if we are not able to see the vehicles of the enemy due to the configuration
of the terrain, we can determine the number of the enemy and the type of the vehicles they use
and the direction from where they are trying to approach us, and we can attack
them even from an ambush if we want.

2. New explosion effects of the vehicles that use the Karma Physics engine.
In this case the movement of the pieces of the exploded vehicle are counted by Karma Physics engine.

3. Modified and balanced Exion type weapons. For example the Classic Sniper Rifle
has a longer reloading time, because with this gun you can shoot the enemy soldiers with one single shot.

4. The weapons can be taken from the weapon locker. All the weapon lockers contain
all the types of weapons that are in the game, so after taking (reloading)
from the weapon locker, all the weapons from the game are at the players disposal,
with the maximum usable munition store.

Exion V2.00

Considering the wish of many players, the new Exion v2.00 has been developed for
the UT2004 Onslaught game type. So, in the future the Exion map type can be available
under the Onslaught game type. After installing the new Exion, the previous
Heroes of Exion and its maps can be used completed with the new developings.

The new Exion maps (in the Onslaught game type) have two different versions.

The first is the destroyable Exion map, here most of the buildings can be knocked down
and also objects like barrels and wooden boxes will be applied which are moved by
Karma Physics engine. In these maps, the Exion type of vehicles and
weapons can be used. The names of the maps start with "ONS-Exion",
for example ONS-Exion-ArcticStronghold.

To the second type those maps belong which are not destroyable, but have the objects
moved by the Karma Physics Engine (barrels, wooden boxes) and here you can also use
the Exion type of vehicles and Exion type of weapons.
The names of the maps start with "ONS-E", as well, for example ONS-E-Torlan.

At the beginning of the game, the player has the traditional Assault Rifle weapon,
but after loading from the weapon locker, two types of telescoped, Exion Assault Rifle can be used.
If the player changes from one to another type of Exion Assault Rifle,
the original Assault Rifle is thrown, because in its place, another type gets with silencer and telescope.

The way of the fired bullets and missiles can be seen and heard (3D sound) as they are flying in the air.
This way the position of the enemy can be identified more easily in the game and the smoke after firing,
which was originally used in the case of the Classic Sniper Rifle, can be avoided.

Screenshots:

The walls in the game can be destroyed by vehicles, as well:
x3_TankAndWallsA.jpg


Bridge before attack (ArcticStronghold):
x3_ArcticStronghold_Bridge1x.jpg


Bridge after attack (ArcticStronghold):
x3_ArcticStronghold_Bridge2x.jpg


Red Base before attack (ArcticStronghold):
x3_ArcticStronghold_RedBase1.jpg


Red Base after attack (ArcticStronghold):
x3_ArcticStronghold_RedBase2.jpg


Aztec map:
x3_Aztec2.jpg


CentralNode before attack (FrostBite):
x3_FrostBite1A.jpg


CentralNode after attack (FrostBite):
x3_FrostBite2A.jpg


Vehicles equipped with machine guns and automatic guns and the modified guns:
x3_RaptorMachinegunA.jpg


EXION v2.00

Differences between the Exion v2.00 and the Onslaught game type:

- In the game, only the guns with bullets, rocket launchers, trench mortars and target painters can be used.

- Since the way of the fired bullets and missiles shot by the Assault Rifle (with silencer and telescope), the Assault Rifle Plus (with telescope), the Classic Sniper Rifle and other machine guns and automatic guns can be seen and heard (3D sound) as they are flying in the air. This way the position of the enemy can be identified more easily in the game.

- The sounds of the game have been revised in order to try to experience the situation of the battlefield atmosphere.

- The guns move in the players hand under the effect of the strenght of the shots (similarly to the Counter-Strike), so it is practical to fire at the enemy in short series.

- The vehicles are equipped with machine guns and automatic guns (Manta, Raptor, Scorpion).

- The Hellbender is equipped with an automatic gun, which can be handled by the driver of the vehicle.

- All the free and working vehicles can be used in the game, independently of the fact that it is in possession of the enemy or our team.

- In the maps, there are also destroyable buildings and movable barrels and boxes which can be exploded. The moveable barrels and boxes can be pushed by the player, so he can build an entrenchment from these objects, too. Because of the destroyable walls, you have a chance to manoeuvre during the game.

- The destroyable walls and buildings can be demolished by the vehicles, as well. For example, with the Goliath tank, the player can go through the destroyable wall. The walls can also be demolished by the other vehicles, but, for instance, with the Manta, it is necessary to crash the wall with a high speed in order to destroy it.

- The movements of the different mobile things (barrels, boxes, trees, hanging bridges) in the map is controlled by the Karma physics engine.

- The output of the game (framerate value) is influenced by the setting of it (Settings/Display), but the Heroes of Exion continuously controls its own effects (explosions, smoke, debris moved by the Karma physics engine...) according to the actual framerate value. Under the average 30 fps value, the game is able to represent only the minimum effects. Above this, the number, the complexity and the level of the physical modelling of the visual effects, or the number of the debris moved by the Karma physics engine (for example when a wall explodes) grow a lot.
 

GeorgeV

New Member
Oct 9, 2003
59
0
0
www.niara.hu
Onslaught servers with Exion maps:

Hungs.hu server: 212.92.18.38:7777
(UT2004 / Join Game / Internet / Right Click / Open IP / IP Address: 212.92.18.38:7777)

Tim’s House of Pain server: 66.117.162.103:7777
(UT2004 / Join Game / Internet / Right Click / Open IP / IP Address: 66.117.162.103:7777)

GeorgeV
 

GeorgeV

New Member
Oct 9, 2003
59
0
0
www.niara.hu
You can play with Exion Onslaught maps with Exion v2.00 server: sysconfig.hu:7777

(UT2004 / Join Game / Internet / Right Click / Open IP / IP Address: sysconfig.hu:7777)

GeorgeV