spineblaZe said:If I can't shoot a rocket into the ground to make myself jump higher, I don't want to play it.
In XMP, you don't shoot a rocket to the ground to make yourself jump higher. That's what flash nades are for!
spineblaZe said:If I can't shoot a rocket into the ground to make myself jump higher, I don't want to play it.
Roger that! :tup:[GDC]Faust said:In XMP, you don't shoot a rocket to the ground to make yourself jump higher. That's what flash nades are for!
Mantik said:FOV = Field of Vision.
Saying you can "zoom" by setting your FOV to a low number is ridiculous. Set it down too low and you have nothing but a bunch of stretched verticle lines of what USED to be map terrain and player characters crammed onto your screen like you're in some whacky carnival's fun house mirror hall. Set it down slightly and yes, you "zoom" a tad bit, approximately a 1.002x zoom. Wow. The poor children. Please. Don't "snipe" me with your uber-zoom2000 aimbot hackz0ring.
Mantik said:"Pseudo-Zoom" would be more appropriate as the egdes of your screen do get distorted so that you can only make out the very center of your screen perfectly. I just personally don't understand why it's much of a big deal, and how it could offer any sort of advantage in XMP. Zooming in with a rocket launcher, grenades, assault rifle, and yes.. even a shotgun, is utterly worthless. The only weapon that would benefit from such a setting would be the pistol but only the Ranger is equipped with the weapon and if you're a ranger.. you already have the sniper rifle with zoom. But maybe I'm missing the point..
Fleury14 said:It would make lock-ons easier, and it would help for recon purposes. But it's a moot point since it will be disabled in UTXMP.