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How do I let bullets pass through a fence, but not let pawns or players pass through? If you could be in depth, please do so.. I'm asking this for someone who is fairly new to UnrealEd.
Use a standard sheet fence as you would normally do.
1. Use BlockPlayer Actors (actor-keypoint-blockplayer)
They have cylindrical collision (radius+height) tho so you have to use lots of them in a row if you want to seal off long linear areas.
2. Use a thin invisible collision hull. Place it high so that people won't be able to jump over it but the bullets can go through the fence around it. (there will be a small area where bullets will stop...this is why you should make the ICH thin. )
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