I have built a level and placed Pathnodes in it. Along with Pathnodes, I have placed other actors which create paths. My reachspecs have been growning every time I rebuild. I deleted all the playerstarts, pathnodes, alternate paths, lift centers/exits, and jumpspots. I then "Built All" and the reach specs are still growing. The reachspecs take way less time to be added after I have deleted all the path-oriented actors, but How can I get this number back to 0?