I am currently working on a Raven Shield map and I have run into an issue with my placed brushes. Some rooms required adding and subtracting brushes into different shapes than they had originally been placed. My problem is that their wireframes remain the same in the 2d views and when I rebuild they return to their original shape.
I have looked all over two UnrealED wikis and done a decent amount of Google searches looking for a solution to this. Is there some way I can have their wireframes adhere to their new 3D shapes?
I have looked all over two UnrealED wikis and done a decent amount of Google searches looking for a solution to this. Is there some way I can have their wireframes adhere to their new 3D shapes?