Originally posted by Smirftsch
...didn't u read my post ? opengl is native not that good in unreal, but u didnt need to wait for u2, i've got a full workin version (some kind of unreal patch) which supports anything, even s3tc compressing is supported, and its working without any problems except a small bug which causes black borders on trees, but it seems to be that the same problem is still in some version of the original patches, so
find it at www.oldunreal.com
Huh? Me? I have glide, I don't read anything about OpenGL.