About INF not having the player base to support two totally different games... that BS for me. You dont create a game for the player base... you create the game, the see if you can build up a player base. If not, then bleh!
That's what happened with RAv2... e.g. I left INF a few years back because I was tired of it not being what I was looking for. When, out of curiosity, I came back, RAv2 got me back into the game. I would never have come back until 2.9.
Now, for RAv3., I'd say keep on going and don't worry about politics. It's mods like this that are keeping Infiltration alive. I still think very profondly that the only way to keep something like that alive in such a community are continuous little updates to give new little feature to the player, to make them discuss, to make them want more, to make the wait for more... to make them stay. The fact that groups are getting organized to develope new material for the games is telling a lot.
Personnaly I don't care if TDM player whine about not being able to get a single shot "OMG OMFG!!!!1111 HIT YOU 4 TIMES... THATS FUCKING BS! THIS HIT CYLINDER SUX. THAT MUT IS BS. I'M A DORK AND CAN'T UNDERSTAND THE WORD 'BETA'".
I want it to be realistic. I know that for me it's much easier to get a shot at anything in INF then in Real life. It might be because I'm a bad shot in real life... I only score 60/60 after all. If the guys with real life military experience are telling me that yurch's work is brinning INF to a new level of realism, I can only approve his work and ask him to continue.