hey everyone.
I'm new to 3ds max and modeling in general but I'm quickly picking it up and have started to make my own weapon models and such, but every time I import them into unreal they're either way too huge or way too tiny.
so what's the proper unit type I should use for modeling weapons? and how many of those units make up the standard iron guard male model from the bottom of his feet to the top of his head?
I'm new to 3ds max and modeling in general but I'm quickly picking it up and have started to make my own weapon models and such, but every time I import them into unreal they're either way too huge or way too tiny.
so what's the proper unit type I should use for modeling weapons? and how many of those units make up the standard iron guard male model from the bottom of his feet to the top of his head?