Assuming I zoned everything correctly, is it possible to use nearly the full size of the cube given to you by UT? Could I map out 36 full city blocks in one UNR file and as I said above, if properly zoned, would performance suffer?
I ask because I'm contemplating setting up a World based Unreal Mod. Where you would have the run of a full city in real scale. It would be a realism mod, and I would probly borrow/incorperate alot of things present in Infiltration(not without permisson of course) and would love to implement the vehicle code they are working so hard on perfecting.
It would be much like the online war simulation WW2 Online, but would only be based in a standard city. The WHOLE city. Eventually, I would like to look into coding the ability to "zone" from UNR file(seperate server) to UNR file.
Each city block would be done seperatly then imported into the "main" UNR file allowing several mappers to work the the project at once. a common zone portal would exist for each city block. I know the texture files for such a map would grow to an immense size, but would be worth it IMO.
At this time, I'm just looking for the feasibilty of such a map/server zoning system. If people think this is a good idea, I may try and hire some mapper and coders to help get it done.
I ask because I'm contemplating setting up a World based Unreal Mod. Where you would have the run of a full city in real scale. It would be a realism mod, and I would probly borrow/incorperate alot of things present in Infiltration(not without permisson of course) and would love to implement the vehicle code they are working so hard on perfecting.
It would be much like the online war simulation WW2 Online, but would only be based in a standard city. The WHOLE city. Eventually, I would like to look into coding the ability to "zone" from UNR file(seperate server) to UNR file.
Each city block would be done seperatly then imported into the "main" UNR file allowing several mappers to work the the project at once. a common zone portal would exist for each city block. I know the texture files for such a map would grow to an immense size, but would be worth it IMO.
At this time, I'm just looking for the feasibilty of such a map/server zoning system. If people think this is a good idea, I may try and hire some mapper and coders to help get it done.