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Question about the new/next UW....

Discussion in 'General' started by JACK SH!T, Nov 3, 2005.

  1. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    Baaa .. I say if you screw up your car that much you deserve to have to get out and walk :D
     
  2. JACK SH!T

    JACK SH!T Evil Genius in a Nutshell

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    yes and no....on most maps thats true, but on a map like Midnight Air, your car gets beat to death. after 1 lap, yould never make a jump.:lol:
     
  3. craze

    craze New Member

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    why not make it so the mapper can specify individual %s to use for that map instead of using the defaults, so like JS said, you coulld make the jumps in MA (sorry if this posty dont make much sense, im like half awake.....)
     
  4. JamesBong

    JamesBong 'JeeP' addict

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    bye motionblur cool screenies... :( :shake: :(
     

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  5. JACK SH!T

    JACK SH!T Evil Genius in a Nutshell

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    that is a nice screenie....centered up nice....
     
  6. JamesBong

    JamesBong 'JeeP' addict

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    not to hard with follow-cam and mouse steer...notice whos racing? that was taken back in Feb. :)
     
  7. JamesBong

    JamesBong 'JeeP' addict

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    dirty mary crazy larry :D
     

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  8. Shrimp

    Shrimp Seafood splatter

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    It's already like that :D. The percentages and values I mentioned are just the defaults. Mappers can control a lot of stuff now.
     
  9. craze

    craze New Member

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    NICE thattl be cool GJ shrimp :)
     
  10. bobnine

    bobnine JamesG

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    Can mappers also use those real-time reflections in maps?
     
  11. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    AFAIK, not yet, although I'm still petitioning for it.

    Thing is, it could be too processer intensive, although we could use a setting in the graphics options of whether to turn it on or not, and if it was off we'd use a plain old cubemap.
     
  12. Shrimp

    Shrimp Seafood splatter

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    Take a look at Info -> CameraTextureClient and the map DM-Insidious - check out the TV screens there.

    The reflections on the vehicles in UnWheel are basically the same, except wrapped into an EvnMap material and applied to a vehicle with a dynamic camera location (players viewpoint). The same thing can be done with the CameraTextureClient and a ScriptedTexture and applied to any surface in a map. There might even be a wiki article about it (in fact I am 99% sure there is).
     

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