ut = unreal 1 stand alone add on, textures and all other stuff is identical, maximum res was 256 since voodoo cards didnt support anything bigger
and even 256*256 is already a lot for a playstation 2, let alone a ps1, 32*32 and 64*64 sounds more like it
really low res stuff, not fun to work with such system
and unreal 1 ps excisted but was dumped halfway trough
and even 256*256 is already a lot for a playstation 2, let alone a ps1, 32*32 and 64*64 sounds more like it
really low res stuff, not fun to work with such system
and unreal 1 ps excisted but was dumped halfway trough