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UE1 - UT Problems with textures. (newbie question)

Discussion in 'Mapping' started by LeonTheKing, Mar 16, 2008.

  1. LeonTheKing

    LeonTheKing Leon the King

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    Wazzup, people?

    Need some help with the UnrealEd.

    When i create a wall with any texture (the wall is bigger than the texture's size), the wall's texture get's stretched, with an terrible quality, totally blurred.

    I.E.: Want to make a wall with 512x512 with a brick texture (the texture's size is 256x256). Instead of having a wall with giant stupid blurred bricks, i wanna create a sequence of small bricks, just like the original non-stretched tex.

    It seems the only way is creating a sequence of equal wall pieces with the same texture size. But that would f*** with the polygons number.

    I'm sorry if i misspelled something, my english is a ruin.
     
  2. IronMonkey

    IronMonkey Moi?

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    Select the surface (i.e. the wall)

    Press F5 to bring up the surface properties panel.

    Select the Alignment tab

    On that panel, you will see a box for scaling. Use the drop-down to select the (simple) scaling factor that you want. For example, if you want the 256x256 texture to be full-sized on a 512x512 surface then select a scaling factor of 0.5
     
  3. LeonTheKing

    LeonTheKing Leon the King

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    Thank you, man - you rock!

    Regards
     

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