hello, im new to this forum as well as to the art of character modeling and unreal editing, and i managed to create a fairly decent looking character mesh and was able to make it show up within the UnrealEd animations browser. (btw ive been watching the VTMs that came with the special edition.)
Anyways, when i copy mesh properties and character animations from Thundercrash in order to use them for my model, it completely screws everything up, turning the model into a sort of flattened paperclip man-thing, even though it still moves and animates correctly. I think it has to do with the skeleton i downloaded, im pretty sure that i found the correct one that was supposed to ship with the DVD, although when i import it into Maya it starts out extremely large and laying on its stomach. Otherwise, im following the instructions correctly and cant figure out how things are messing up.
Id appreciate any insight or even related experiences, i just need some input cause im totally lost.
Anyways, when i copy mesh properties and character animations from Thundercrash in order to use them for my model, it completely screws everything up, turning the model into a sort of flattened paperclip man-thing, even though it still moves and animates correctly. I think it has to do with the skeleton i downloaded, im pretty sure that i found the correct one that was supposed to ship with the DVD, although when i import it into Maya it starts out extremely large and laying on its stomach. Otherwise, im following the instructions correctly and cant figure out how things are messing up.
Id appreciate any insight or even related experiences, i just need some input cause im totally lost.