Hi
On the image u can see a bright parts on left and right of each projected texture. Im working on a skid system for my rc's and I want to only display center part of my skid image (in this screen texture is set to masked, it should also be transparent in end result, i tried setting both, then its transparent as well but i still have those bright edges)
Its in tga format and It has an alpha channel. In unrealed the texture looks the way I want it to be but ingame those edges appear for some reason.
Thx for help
On the image u can see a bright parts on left and right of each projected texture. Im working on a skid system for my rc's and I want to only display center part of my skid image (in this screen texture is set to masked, it should also be transparent in end result, i tried setting both, then its transparent as well but i still have those bright edges)
Its in tga format and It has an alpha channel. In unrealed the texture looks the way I want it to be but ingame those edges appear for some reason.
Thx for help