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Problem with projected texture

Discussion in 'Modeling & Skinning' started by zupafly, Apr 20, 2005.

  1. zupafly

    zupafly New Member

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    Hi

    [​IMG]

    On the image u can see a bright parts on left and right of each projected texture. Im working on a skid system for my rc's and I want to only display center part of my skid image (in this screen texture is set to masked, it should also be transparent in end result, i tried setting both, then its transparent as well but i still have those bright edges)

    Its in tga format and It has an alpha channel. In unrealed the texture looks the way I want it to be but ingame those edges appear for some reason.

    Thx for help
     
  2. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    What image?
     
  3. zupafly

    zupafly New Member

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  4. zupafly

    zupafly New Member

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    had the wrong FrameBufferBlendingOp it seems problem solved, now working to make it more realistic
     

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