Problem with projected texture

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zupafly

New Member
Aug 13, 2004
147
0
0
Hi

rcshot.gif


On the image u can see a bright parts on left and right of each projected texture. Im working on a skid system for my rc's and I want to only display center part of my skid image (in this screen texture is set to masked, it should also be transparent in end result, i tried setting both, then its transparent as well but i still have those bright edges)

Its in tga format and It has an alpha channel. In unrealed the texture looks the way I want it to be but ingame those edges appear for some reason.

Thx for help
 

zupafly

New Member
Aug 13, 2004
147
0
0
had the wrong FrameBufferBlendingOp it seems problem solved, now working to make it more realistic