Hi,
I appear to be having an issue with getting TL to be enabled. Here's my configs:
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="CTF RG",Mutators="XGame.MutInstaGib,XGame.MutNoAdrenaline,",Options="")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="CTF PG",Mutators="XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav,",Options="Translocator=True?GoalScore=0")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="CTF OGL",Mutators="XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav,",Options="")
As you can see I want to have three basic configs. One with TL, the other two without (one of the others being RG instead of LG). So far the CTF OGL one works great. The others, work not so great.
The CTF PG Sets the GoalScore to 0 (instead of 5)--which is good, but the TL does not become enabled. (Even though it says TL=true when you hit F2)
The CTF RG remains LG even though it's not listed as a mutator.
So far the above two problems appear to be related. When I look in my log file, this is what I see:
Browse: CTF-andActionGO.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255?Game=XGame.xCTFGame?Mutator=MapVote400b11.MapVote,XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGravXGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav?Translocator=True?GoalScore=0
LoadMap: CTF-andActionGO.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255?Game=XGame.xCTFGame?Mutator=MapVote400b11.MapVote,XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGravXGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav?Translocator=True?GoalScore=0
That's from the log file. You'll notice that there's mutators in there twice (and they run together). Now I was able to track this down to the MapVoteHistory file:
H=(M="CTF-Chrome",P=3,S=9,G="",U="XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav")
Mapvote is appending the U= mutators onto the GameConfig mutators (without putting in a comma!). I've tried creating a new mapvote file, but it appears that no matter what I vote for, the default GameConfig (CTF OGL) settings are being added onto the MapVoteHistory file, and thus I get the same two mutators loading...
So my question is, what am I doing wrong? I've heard that Translocator won't work if you have mutators in there twice. Is there anyway I can get this mapvote to not read the parameters in the MapVoteHistory file? I really just want to control the gametype/options/mutators from the UT2003.ini. Is there anyway I can make MapVoteHistory just record how many times the map was played / last time it was played? As far as those two stats go I don't think what mutators were used on the map should affect how many times it's been voted for--unless there's a way to get seperate MapVoteHistorys per GameConfig... I also dislike seeing parameters being pulled from more then one location--it's better for me if everything is centralized in UT2003.ini
Also, I'm just using a standard maplist with not options/mutators. I really just want to control the options from the Game Config lines.
Please help! Everything says the TL should be working. The base mutator for the server startup is MapVote, and so it defaults to regular weapons. On that first map, the TL is working. Once you make a vote with Mapvote, the TL will not work (when you pick a TL enabled game). So perhaps I'm going about this the wrong way, any suggestions would be appreaciated.
-MP
I appear to be having an issue with getting TL to be enabled. Here's my configs:
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="CTF RG",Mutators="XGame.MutInstaGib,XGame.MutNoAdrenaline,",Options="")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="CTF PG",Mutators="XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav,",Options="Translocator=True?GoalScore=0")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="CTF OGL",Mutators="XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav,",Options="")
As you can see I want to have three basic configs. One with TL, the other two without (one of the others being RG instead of LG). So far the CTF OGL one works great. The others, work not so great.
The CTF PG Sets the GoalScore to 0 (instead of 5)--which is good, but the TL does not become enabled. (Even though it says TL=true when you hit F2)
The CTF RG remains LG even though it's not listed as a mutator.
So far the above two problems appear to be related. When I look in my log file, this is what I see:
Browse: CTF-andActionGO.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255?Game=XGame.xCTFGame?Mutator=MapVote400b11.MapVote,XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGravXGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav?Translocator=True?GoalScore=0
LoadMap: CTF-andActionGO.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255?Game=XGame.xCTFGame?Mutator=MapVote400b11.MapVote,XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGravXGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav?Translocator=True?GoalScore=0
That's from the log file. You'll notice that there's mutators in there twice (and they run together). Now I was able to track this down to the MapVoteHistory file:
H=(M="CTF-Chrome",P=3,S=9,G="",U="XGame.MutInstaGib,XGame.MutNoAdrenaline,UnrealGame.MutLowGrav")
Mapvote is appending the U= mutators onto the GameConfig mutators (without putting in a comma!). I've tried creating a new mapvote file, but it appears that no matter what I vote for, the default GameConfig (CTF OGL) settings are being added onto the MapVoteHistory file, and thus I get the same two mutators loading...
So my question is, what am I doing wrong? I've heard that Translocator won't work if you have mutators in there twice. Is there anyway I can get this mapvote to not read the parameters in the MapVoteHistory file? I really just want to control the gametype/options/mutators from the UT2003.ini. Is there anyway I can make MapVoteHistory just record how many times the map was played / last time it was played? As far as those two stats go I don't think what mutators were used on the map should affect how many times it's been voted for--unless there's a way to get seperate MapVoteHistorys per GameConfig... I also dislike seeing parameters being pulled from more then one location--it's better for me if everything is centralized in UT2003.ini
Also, I'm just using a standard maplist with not options/mutators. I really just want to control the options from the Game Config lines.
Please help! Everything says the TL should be working. The base mutator for the server startup is MapVote, and so it defaults to regular weapons. On that first map, the TL is working. Once you make a vote with Mapvote, the TL will not work (when you pick a TL enabled game). So perhaps I'm going about this the wrong way, any suggestions would be appreaciated.
-MP
Last edited: