1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Preventing players from firing

Discussion in 'Programming' started by BlackHornet, Aug 7, 2003.

  1. BlackHornet

    BlackHornet Global Warzone Project Leader

    Joined:
    Apr 24, 2002
    Messages:
    76
    Likes Received:
    0
    I have a PlayerController state
    PlayerWaitingForRound, which is called at the beginning of each round. It is used for a freeze time (to buy/get your equipment).
    I dont know why, but i can Shoot while while in state.
    I defined exec function Fire(); exec function AltFire();, but can shoot. Where the Fire function is called. PC obviously not.
    Please help, player shouldnt shoot in buy time
     
    Last edited by a moderator: Aug 7, 2003
  2. BlackHornet

    BlackHornet Global Warzone Project Leader

    Joined:
    Apr 24, 2002
    Messages:
    76
    Likes Received:
    0
    ok wormbo.....thx for the split...
     
  3. BlackHornet

    BlackHornet Global Warzone Project Leader

    Joined:
    Apr 24, 2002
    Messages:
    76
    Likes Received:
    0
    got it....

    Pawn.bNoWeaponFiring
     
  4. luciano.bargmann

    luciano.bargmann Mecha pilot

    Joined:
    Dec 5, 2002
    Messages:
    27
    Likes Received:
    0
  5. BlackHornet

    BlackHornet Global Warzone Project Leader

    Joined:
    Apr 24, 2002
    Messages:
    76
    Likes Received:
    0
    thx anyway, but that "easy" things i dont need anymore ;)
     

Share This Page