I agree with you 100% keg but I want people to have a league where they get what they want. I dont want another ILCR. Although fun, I want this to be different.
I dunno what yer smokin' but I specifically remember doing that because having the round end with a single death is kinda lame. The < 2 death was added because I felt the attackers had the advantage using attrition-style tactics and I wanted to discourage it.Keganator said:3v3 is the smallest number of people that you can have a decent game of DTAS. The old DTAS restricted games to 3v3 for that very reason.
We will never have anything resembling a true stealth because both teams are expecting contact at all times. The additon of two players does not change this, nor does it somehow prevent other players from 'using stealth'.Because of the relative size of Infiltration maps, if you want to have *any* chance at being stealthy, you want to minimize the possible number of contacts in each game. Thus, 3 on a side would satisfy this condition. So, instead of combat being a slugfest between two sides, it would become more of a stealthy search and destroy/hide and capture fight.
Nukeproof said:Just an idea I had in mind:
It would reduce the competition aspect of the league but might make it more enjoyable for a greater variety.
You could just defined the "Default set" of the game but leave it open to the opposing teams to agree on mostly anything non standard.