Post reoccuring GPFs here
Ok, if you get a GPF that you know occurs at the same place in UTXMP, then copy the text in the GPF window and post it here.
The point of this thread is to post all reoccuring GPFs here so the FMI team has a bit easier to see what needs to be fixed in the next version.
(I really hope that this thread isn't useless, like my earlier threads. And yes, i DID check the changelog list this time. ^^)
Ok, if you get a GPF that you know occurs at the same place in UTXMP, then copy the text in the GPF window and post it here.
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2394 MHz with 511MB RAM
Video: RADEON 9500 PRO / 9700 (6525)
XMPGunnerRed XMP-CrashFlight.XMPGunnerRed (Function XGame.xPawn.PlayDying:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject:rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed) <- UObject:
rocessEvent <- (XMPGunnerRed XMP-CrashFlight.XMPGunnerRed, Function XMP.XMP
The point of this thread is to post all reoccuring GPFs here so the FMI team has a bit easier to see what needs to be fixed in the next version.
(I really hope that this thread isn't useless, like my earlier threads. And yes, i DID check the changelog list this time. ^^)
Last edited: