FYI:
There is a possible conflict w/code changes in the next patch and current Galtanor's Invasion code. I am testing the patch and when I join my server with all the other mutators running I can play just fine, however the patched client crashes when I press Esc to bring up the menu to Exit Game. If I run Invasion all by itself (without any other mutators), the client crashes when trying to join the server. Both crashes have the same error message:
There is a possible conflict w/code changes in the next patch and current Galtanor's Invasion code. I am testing the patch and when I join my server with all the other mutators running I can play just fine, however the patched client crashes when I press Esc to bring up the menu to Exit Game. If I run Invasion all by itself (without any other mutators), the client crashes when trying to join the server. Both crashes have the same error message:
Code:
Critical: appError called:
Critical: Assertion failed: OwnerScene->SceneClient->IsSceneInitialized(OwnerScene) [File:.\Src\UnUIObjects.cpp] [Line: 1104]
GetViewportSize called but owner scene not fully initialized: Transient.MidGameMenu_0 (MidGameMenu)
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: OwnerScene->SceneClient->IsSceneInitialized(OwnerScene) [File:.\Src\UnUIObjects.cpp] [Line: 1104]
GetViewportSize called but owner scene not fully initialized: Transient.MidGameMenu_0 (MidGameMenu)