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Poll - All weapons fire bullets idea

Discussion in 'Unreal Tournament 3' started by Hyrage, Jul 20, 2008.

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UT3 weapons

  1. Would you prefer having only: All weapons firing bullets

    0 vote(s)
    0.0%
  2. UT3 is oky the way it is

    70 vote(s)
    97.2%
  3. Keep the actual weapons and add more firing bullets weapons!

    2 vote(s)
    2.8%
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  1. gregori

    gregori BUF Refugee

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    Thats not the point. A billion FPS games already have these bullet weapons and do a far better job of them than UT is ever going to do.

    Taking away all that makes UT unique is about the most stupid thing you could do to this game...
     
  2. Vitamin-Carrot

    Vitamin-Carrot If

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    Would be nice to see a mod with this kind of stuff ... being able to upgrade weps like the dispersion pistol etc etc etc
     
  3. Skakruk

    Skakruk  

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    They always put a lot of autoaim in the console versions of games, otherwise hardly anyone would be able to play them. Personally I haven't noticed any autoaim in CoD4 PC. There is probably an option to enable/disable it somewhere.

    What do you mean by "weapon dynamic"?

    I think a brand new Dispersion Pistol should have been the standard sidearm in UT3, instead of the Enforcer. They could have placed upgrade powerups around the maps just like any other pickup. :)
     
    Last edited: Jul 20, 2008
  4. Hyrage

    Hyrage New Member

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    Well, Ubisoft also thought that their Rainbow Six Franchise was pretty much unique without any jump action :lol:

    Quake 3 is really similar to UT, but is better at using the core gameplay mecanics & tricks.

    Well I didn't find any better word for "how the weapons work" to express the Weapon Dynamic:
    - how it feels
    - the delay before the bullet is fired
    - the weapon animation
    - the tracers
    - how the bullet travels
    - how is the accuracy working
    - etc...

    The overall... or I could just write: the "Gunplay".
     
    Last edited: Jul 20, 2008
  5. gregori

    gregori BUF Refugee

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    That could have been an interesting aspect of a proper warfare campaign. Completing certain objectives or gaining certain territories allows you to upgrade vehicles and weapons. It would be a horrible thing to balance, but cool none the less. Pariah and Warpath had this thing with cores that gradually upgrade weapons!

    I think it would require a totally different style of gameplay to work in UT. Something like a proper tactical game, not arena style combat.
     
  6. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Go play Gears of War.
     
  7. Vitamin-Carrot

    Vitamin-Carrot If

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    Thats what i was just thinking:
    Warfare style on possibly a larger scale maps and assault like goals.

    No that would not be a tournament at all
     
  8. hal

    hal Dictator Staff Member

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    The way the weapons counter one another creates sort of a chess-match strategy. Also, each one excels in given situations. Replacing the ten or so varied weapons that populates each version of Unreal Tournament with ten similarly firing weapons would be really bad.

    Go check out Unreal 2 if you want a taste of more "realistic" weapons in an Unreal Universe.
     
  9. Hyrage

    Hyrage New Member

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    - Bullet speed
    - Physics & distance affecting the bullets
    - Delay after triggering before the bullet get out of the canon
    - Ammo clip size
    - Fire rate
    - Accuracy
    - Fire power
    - bullet tracer
    - Spread damage or not
    - Reload time
    - Weapon weight

    Don't you think that we could have enough stats to make another chess-match strategy, but on a faster rate and it could well work with an Arena Match exactly like UT3.

    By example, Soldier of Fortune 2 was similar to that and worked very well.
     
    Last edited: Jul 20, 2008
  10. vybz

    vybz New Member

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    you're just trying to think of a new game, it definitely wont be a successful modification, imagine shock rifle as real bullets, trying to do a shock combo lal..
    I myself would like to play an unreal mix with realness type game thingy but it wont be unreal T, it'll be a new game.
     
    Last edited: Jul 20, 2008
  11. Hyrage

    Hyrage New Member

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    Exactly why I talked about using Items, but you are right; it was about redifining UT3.
    As I see, people loves it and should stop complaining in the other threads if they love that game how it actually is.
     
  12. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    [​IMG]

    [​IMG]
     
    Last edited: Jul 21, 2008
  13. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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  14. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

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    There are all sorts of crappy, clone-like "realism" games out there with all the bullet weapons you could want, go play one of them.
     
  15. Hyrage

    Hyrage New Member

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    [​IMG]


    ... :lol:
    Here again, stop jumping to conclusion. I never talked about having a realistic game with weapons firing bullets and I don't really see any realism in video games, because it wouldn't be even fun.
     
    Last edited: Jul 20, 2008
  16. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

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    So wait, that's not you saying this then?
     
  17. Hyrage

    Hyrage New Member

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    Is having 4 headshots to kill a guy called realistic? I don't think so.
     
  18. Draco73

    Draco73 New Member

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    how bout this joker cat...lol

    [​IMG]

    and "bullet weapons" in UT is a very very bad idea
     
  19. Hyrage

    Hyrage New Member

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    LOLL
    A bad idea, but actually the Snipe and the Enforcer fit, so why not a modern assault rifle that can be accurate if both the fire rate and recoil are mastered?
     
  20. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    Four headshots?

    I dunno how you're playing the game or even if it's UT3, but it only takes one head shot to kill when I'm playing. :c
     
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