THE GOOD:
The movement is almost completely there, everything looks like it should and aesthetically, it rocks my socks.
I really like the vehicles. A matter of opinion this one, but I thought you got it spot on.
Energy rifle is secsky.
THE BAD
No trace on the sniper rifle bullets, so sniper rifle can't be traced back to the ranger who is camping somewhere.
Some scaling issues and weird jumping issues, for example, rangers don't jump as high and Sirocco is a bit too tall for the models.
While you were trying to capture both 2k4 and XMP, the whole feel is maybe a BIT too hectic and fast for XMP. Often find myself getting across the map very fast indeed.
HUD quite complicated. Hard to read.
Lots of beeping after one double jump, minor detail but annoying.
Having ticked 'Hide Weapons', it doesn't work. Weapon still shows up.
Bunnyhopping as a ranger or tech is flawed in that everytime you dodge, the screen shakes and it's as if the model has to pause before moving fully again.
Primary fire on shock lance doesn't do any damage to a rocket turret, may not to other turrets or objects.
Don't know when being shot, not enough feedback from weapons.
Menu for switching classes doesn't go away meaning that players can not switch weapons or switch seat in vehicles.
As tech can sometimes get denied his turret friends at the supply station.
No 'YOU HAVE AN ARTIFACT, YOU CRAZY' warning when you, indeed, have an artifact.
Forcewalls attach themselves to normal walls.
THE REALLY UGLY
The bloody pistol is shocking! What happened to keeping weapon balance all the same? Unless there was some kind of obstacle that kept the pistol from being a rapid-fire weapon, it is now, just, useless.
Gunner rockets are now at a nice speed, but you get nearly no warning of a lock on which is fatal now that the rockets are a lot more lethal. Weapon balance need to be returned to what they were: as near as perfection as possible.
When zooming with sniper rifle, if you use scroll to zoom (not in u2xmp) it changes its mind and switches to pistol, but stays zoomed in and can not change weapons.
The movement is almost completely there, everything looks like it should and aesthetically, it rocks my socks.
I really like the vehicles. A matter of opinion this one, but I thought you got it spot on.
Energy rifle is secsky.
THE BAD
No trace on the sniper rifle bullets, so sniper rifle can't be traced back to the ranger who is camping somewhere.
Some scaling issues and weird jumping issues, for example, rangers don't jump as high and Sirocco is a bit too tall for the models.
While you were trying to capture both 2k4 and XMP, the whole feel is maybe a BIT too hectic and fast for XMP. Often find myself getting across the map very fast indeed.
HUD quite complicated. Hard to read.
Lots of beeping after one double jump, minor detail but annoying.
Having ticked 'Hide Weapons', it doesn't work. Weapon still shows up.
Bunnyhopping as a ranger or tech is flawed in that everytime you dodge, the screen shakes and it's as if the model has to pause before moving fully again.
Primary fire on shock lance doesn't do any damage to a rocket turret, may not to other turrets or objects.
Don't know when being shot, not enough feedback from weapons.
Menu for switching classes doesn't go away meaning that players can not switch weapons or switch seat in vehicles.
As tech can sometimes get denied his turret friends at the supply station.
No 'YOU HAVE AN ARTIFACT, YOU CRAZY' warning when you, indeed, have an artifact.
Forcewalls attach themselves to normal walls.
THE REALLY UGLY
The bloody pistol is shocking! What happened to keeping weapon balance all the same? Unless there was some kind of obstacle that kept the pistol from being a rapid-fire weapon, it is now, just, useless.
Gunner rockets are now at a nice speed, but you get nearly no warning of a lock on which is fatal now that the rockets are a lot more lethal. Weapon balance need to be returned to what they were: as near as perfection as possible.
When zooming with sniper rifle, if you use scroll to zoom (not in u2xmp) it changes its mind and switches to pistol, but stays zoomed in and can not change weapons.