Okay, this has got to be an easy one, there's something really stupid that I'm missing...
I'm trying to specify a set of movement animations (among other things) from a character animation file. Now, I've looked in the xPawn class and it seems that all they do is load the appropriate file via
and I assume that that name is available by virture of
Yet when I run my game and it engine tries to play the animation (like while the pawn is walking) it says:
Log: PlayAnim: Sequence 'NameOfAnimation' not found for mesh 'CharacterMesh'. I've opened CharacterAnims.ukx in ued and I assure you that it is there. What gives?
I'm trying to specify a set of movement animations (among other things) from a character animation file. Now, I've looked in the xPawn class and it seems that all they do is load the appropriate file via
Code:
defaultproperties
{
Mesh=mesh'CharacterAnims.CharacterMesh'
MoveAnims(0)=NameOfAnimation
etc..
}
and I assume that that name is available by virture of
Code:
#exec OBJ LOAD FILE=CharacterAnims.ukx
Yet when I run my game and it engine tries to play the animation (like while the pawn is walking) it says:
Log: PlayAnim: Sequence 'NameOfAnimation' not found for mesh 'CharacterMesh'. I've opened CharacterAnims.ukx in ued and I assure you that it is there. What gives?
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