Considering I found no information on this anywhere [here, UDN, atari...] I am under the impression what I'm about to ask is incredibly redundant:
How can I fix a character's collision?
I have made a custom character, got him skinned and imported and everything, but sometimes when you shoot him [specifically, trying to get a headshot] it sorta skims through the top and doesn't hit.
I am wondering if it might have something to do with the fact that the head isn't the highest point in the mesh... head bone, yeah, but some of the verts assigned to the neck are actually physically higher than some of the ones for the head.
How can I fix a character's collision?
I have made a custom character, got him skinned and imported and everything, but sometimes when you shoot him [specifically, trying to get a headshot] it sorta skims through the top and doesn't hit.
I am wondering if it might have something to do with the fact that the head isn't the highest point in the mesh... head bone, yeah, but some of the verts assigned to the neck are actually physically higher than some of the ones for the head.