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T-Shinzon

New Member
Sep 28, 2004
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Well there's a whole issue about the turrets, I won't bring up the details here, and they make decent clan matches impossible. This should be one of FMI's top priorities, as it is one of the main differences from U2XMP besides U2's much smoother movement.
 

isme

New Member
Dec 29, 2004
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T-Shinzon said:
they make decent clan matches impossible. XMP besides U2's much smoother movement.
LMAO, on both counts, that, is such bull $hit! :lol:
 
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Jan 13, 2005
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Tampa FL
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turretts make you think real hard about how you are going to get in and out of a base.... no more runing in there and dodging so fast the turrets cant hit you. maby they should be a little less powerfull, but not as weak as in the origional. turrets allow for you to set great traps by luring other players after you. thats how pan gets me all the time.
 

Skaxis

New Member
Oct 25, 2003
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Everett, WA
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hmm

I have NO problem whatsoever finding turrets that are shooting me down... my only problem is that I sometimes get too cocky and think it's ok to assume I can LEAP into the targeting range of a turret... then dance around looking for it and expect to survive... If you HEAR a turret... and you will... GO BACK .. lol...

there will be differences... and THANK GOD.:D

as a possible improvement/tweak... DONT make them easier to see on paint-job... MAYBE flare up the brightness of the fire burst... but if you nerf them... I hope it is no more than 10-15% max. They are still easy to destroy and easy to find so they really need very little tweaking.
 
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