% placeholders in messages (eg %k in deathmessage)

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

tarquin

design is flawed
Oct 11, 2000
3,945
0
36
UK
www.planetunreal.com
Is there a list of which placeholders do what?

For example in Dm-Pressure, the pressurezone has its damage message set to:
%o was depressurized by %k.

weapons classes have a deathmessage property that also uses %w for the weapon name

I've looked through the class scripts & I can't find anything so I'm guessing that this is something that's handled by native code.

Can these work in the Trigger class?
I need a SpecialEvent's message to give the name of the player who touched the original trigger.